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Elevating Game Experiences with Unreal Engine 5 - Second Edition
Bring your game ideas to life using the new Unreal Engine 5 and C++
Taschenbuch von Gonçalo Marques (u. a.)
Sprache: Englisch

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Beschreibung
Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry

Key Features:Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
Learn techniques to prototype and develop your own ideas with key images printed in color
Reinforce your skills with project-based learning by building a series of games from scratch

Book Description:
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.

The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.

By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.

What You Will Learn:Create a fully functional third-person character and enemies
Implement navigation with keyboard, mouse, and gamepad
Program logic and game mechanics with collision and particle effects
Explore AI for games with Blackboards and behavior trees
Build character animations with animation blueprints and montages
Polish your game with stunning visual and sound effects
Explore the fundamentals of game UI using a heads-up display
Discover how to implement multiplayer in your games

Who this book is for:
This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.
Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry

Key Features:Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
Learn techniques to prototype and develop your own ideas with key images printed in color
Reinforce your skills with project-based learning by building a series of games from scratch

Book Description:
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.

The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.

By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.

What You Will Learn:Create a fully functional third-person character and enemies
Implement navigation with keyboard, mouse, and gamepad
Program logic and game mechanics with collision and particle effects
Explore AI for games with Blackboards and behavior trees
Build character animations with animation blueprints and montages
Polish your game with stunning visual and sound effects
Explore the fundamentals of game UI using a heads-up display
Discover how to implement multiplayer in your games

Who this book is for:
This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.
Über den Autor
Gonçalo Marques has been an active gamer since the age of 6. He has been using Unreal Engine since 2016 and has done freelance and consulting work using the engine. Gonçalo also released a free and open source plugin called UI Navigation, which has garnered an extremely positive reception with over 100,000 downloads and is still receiving frequent updates and fixes. Thanks to the development of this plugin, he became an Epic MegaGrant recipient. He is now working at Funcom ZPX, a game studio in Lisbon that has contributed to games such as Conan Exiles, Mutant Year Zero, and Moons of Madness. Gonçalo is currently working on a new Funcom game in the Dune universe.
Details
Erscheinungsjahr: 2022
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 760
ISBN-13: 9781803239866
ISBN-10: 1803239867
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Marques, Gonçalo
Sherry, Devin
Pereira, David
Auflage: Second
Hersteller: Packt Publishing
Maße: 235 x 191 x 41 mm
Von/Mit: Gonçalo Marques (u. a.)
Erscheinungsdatum: 23.09.2022
Gewicht: 1,392 kg
preigu-id: 124658842
Über den Autor
Gonçalo Marques has been an active gamer since the age of 6. He has been using Unreal Engine since 2016 and has done freelance and consulting work using the engine. Gonçalo also released a free and open source plugin called UI Navigation, which has garnered an extremely positive reception with over 100,000 downloads and is still receiving frequent updates and fixes. Thanks to the development of this plugin, he became an Epic MegaGrant recipient. He is now working at Funcom ZPX, a game studio in Lisbon that has contributed to games such as Conan Exiles, Mutant Year Zero, and Moons of Madness. Gonçalo is currently working on a new Funcom game in the Dune universe.
Details
Erscheinungsjahr: 2022
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 760
ISBN-13: 9781803239866
ISBN-10: 1803239867
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Marques, Gonçalo
Sherry, Devin
Pereira, David
Auflage: Second
Hersteller: Packt Publishing
Maße: 235 x 191 x 41 mm
Von/Mit: Gonçalo Marques (u. a.)
Erscheinungsdatum: 23.09.2022
Gewicht: 1,392 kg
preigu-id: 124658842
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