Zum Hauptinhalt springen Zur Suche springen Zur Hauptnavigation springen
Beschreibung
Education and Role-Playing Games: TeachRPG - Tabletop Role-Playing Games in the Classroom, Vol II brings together a diverse group of educators and scholars who are using tabletop RPGs in their classrooms to foster deeper engagement, build community, and support transformative learning.
Education and Role-Playing Games: TeachRPG - Tabletop Role-Playing Games in the Classroom, Vol II brings together a diverse group of educators and scholars who are using tabletop RPGs in their classrooms to foster deeper engagement, build community, and support transformative learning.
Über den Autor

Susan Haarman, PhD, is Associate Director at Loyola University Chicago's Center for Engaged Learning, Teaching, and Scholarship. She facilitates the university's service-learning program and publishes on community-based learning. Her real love is her research on the capacity of tabletop role-playing games as formative tools for civic identity and imagination. She serves on the editorial board of the International Journal of Role-Playing and is also a professional improviser and a licensed therapist.

Inhaltsverzeichnis

Introduction, Part I - Roll a Knowledge Check: How Tabletop RPGs Help Us Learn, Chapter 1 - Educational RPGs: A Practitioner's Guide to Bringing the Gaming Table into the Classroom, Chapter 2 - Tabletop Role-Playing Games in the Classroom: A Systems Thinking Approach for Quick Implementation and Meaningful Learning Outcomes, Chapter 3 - The Impact of Role-playing Game Mechanics on the Classroom Experience, Part II - Playing Together: Creating Inclusive Community in the Classroom Through RPGs, Chapter 4 - Everybody Wins: Role-Playing Games with Students with Disabilities, Chapter 5 - Cripping Tabletop Role-Playing Games: A Critical Analysis of Disability and Inclusion in Inspirisles and Beyond, Part III - Class Features: Discipline Specific Practices, Chapter 6 - At the Crossroads of Composition, Creative Writing, and Technical Writing: A Proposal for Teaching Tabletop Role-Playing Game Design in Higher Education, Chapter 7 - Role-Playing Games and Narrative Identity as Pedagogical Tools in Teaching Fiction: A Reflection from Inside the Classroom, Part IV - Critical Encounters: Games that Challenge and Change, Chapter 8 - Distributed Role-play: A Proposed Game Mechanic for Mitigating Player Harm, Chapter 9 - Teaching Masculinities: The Transformative Potential of Blood Feud

Details
Erscheinungsjahr: 2026
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781041076148
ISBN-10: 1041076142
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Haarman, Susan
Hersteller: CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 13 mm
Von/Mit: Susan Haarman
Erscheinungsdatum: 26.02.2026
Gewicht: 0,346 kg
Artikel-ID: 134547179

Ähnliche Produkte