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Beschreibung
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory. These games trace their roots to educational war games and teaching aids.
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory. These games trace their roots to educational war games and teaching aids.
Über den Autor

Susan Haarman, Ph.D., is Associate Director at Loyola University Chicago's Center for Engaged Learning, Teaching, and Scholarship. She facilitates the university's service-learning program and publishes on community-based learning. Her real love is her research on the capacity of tabletop role-playing games as formative tools for civic identity and imagination. She serves on the editorial board of the International Journal of Role-Playing and is also a professional improviser and a licensed therapist.

Inhaltsverzeichnis

Introduction, Part I - Wisdom Check: Pedagogy and Theory, Chapter 1 - Teaching Rolls: The Practice of Teaching and Game Mastering Through the Lens of John Dewey, Chapter 2 - We Are Playing in a Material World: Thinking and Learning Through the Physical Objects of Tabletop Role-playing Games, Chapter 3 - From Diverse Roots to Dual Classing: Crystallizing The Role of Tabletop Role-playing Games in Education, With Examples from Corporate Learning & Development, Chapter 4 - Edu-larp: The Promises and Pitfalls of the Method, Part II - A Place at the Table: Inclusive and Transformative Learning through Tabletop Role-playing Game, Chapter 5 - Storyworlding Together: Tabletop Role-playing Games as Inclusive Becoming, Chapter 6 - Transforming Crisis into Growth: Neurodivergence, Bleed, and Care Ethics in Tabletop Role-playing Games, Chapter 7 - Collaboration and Empowerment for an Inclusive Environment: Social Constructivism in the Composition Classroom and Tabletop Roleplaying Games, Part III - Proficiency Bonus: Disciplinary Challenges and Opportunities, Chapter 8 - Historiography and History Role-Playing Games: The Past Is What We Play It, Chapter 9 - Edu-larp and Positive Psychology: Theory, Practice, and Case Study, Chapter 10 - Playing a Role in Democracy: Political Live Action Role-playing Games, Activism, and Deliberation, Chapter 11 - Mapping the Design Terrain between Live Action Role-playing Games and Deliberative Events for Democratic Skill Development

Details
Erscheinungsjahr: 2025
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781041076070
ISBN-10: 104107607X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Haarman, Susan
Hersteller: CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 16 mm
Von/Mit: Susan Haarman
Erscheinungsdatum: 29.12.2025
Gewicht: 0,438 kg
Artikel-ID: 134362455

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