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Dungeon Master For Dummies
Taschenbuch von Bill Slavicsek (u. a.)
Sprache: Englisch

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Beschreibung
Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide!

Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.
* Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements
* Play in style - find your personal style and develop a game that plays to your strengths
* Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains
* Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)
* Campaign - build a campaign with exciting themes, memorable villains, and plots that keep players entranced

Open the book and find:
* A sample adventure
* How to improve your narration
* How to tailor adventures for various types of players
* Tips for running published adventures
* Advice on building a continuing storyline
* How to draw dungeon maps and use D&D Dungeon Tiles
* How to create a campaign world
* How to keep adventures challenging through the paragon and epic tiers
Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide!

Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.
* Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements
* Play in style - find your personal style and develop a game that plays to your strengths
* Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains
* Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)
* Campaign - build a campaign with exciting themes, memorable villains, and plots that keep players entranced

Open the book and find:
* A sample adventure
* How to improve your narration
* How to tailor adventures for various types of players
* Tips for running published adventures
* Advice on building a continuing storyline
* How to draw dungeon maps and use D&D Dungeon Tiles
* How to create a campaign world
* How to keep adventures challenging through the paragon and epic tiers
Über den Autor

James Wyatt is Design Manager for D&D and a lead designer of D&D 4th Edition. Bill Slavicsek is Director of Roleplaying and Miniatures Game Design. Richard Baker is a senior game designer and bestselling author of Forgotten Realms novels. All are associates of Wizards of the Coast, publisher of the Dungeons & Dragons® game. Bill and Richard are coauthors of Dungeons & Dragons® For Dummies.

Inhaltsverzeichnis
Foreword.

Introduction.

Part I: Running a Great Game.

Chapter 1: The Role of the Dungeon Master.

Chapter 2: Preparing for Play.

Chapter 3: Running the Game.

Chapter 4: Narrating the Adventure.

Chapter 5: Dealing with Players.

Chapter 6: Teaching the Game.

Chapter 7: Your First Adventure: Kobold Hall.

Part II: Advanced Dungeon Mastering.

Chapter 8: Running an Ongoing Game.

Chapter 9: Choosing Your Game Style.

Chapter 10: Creating Excitement at the Game Table.

Chapter 11: Growing Your Game.

Chapter 12: Using Every Available Resource.

Part III: Creating Adventures.

Chapter 13: Tools of the Trade.

Chapter 14: The Dungeon Adventure.

Chapter 15: The Wilderness Adventure.

Chapter 16: The Event-Based Adventure.

Chapter 17: The Randomly Generated Adventure.

Chapter 18: Paragon and Epic Adventures.

Chapter 19: Sample Dungeon: The Necromancer's Apprentice.

Part IV: Building a Campaign.

Chapter 20: Building a Continuous Story.

Chapter 21: Creating Memorable Villains.

Chapter 22: Bringing the World to Life.

Part V: The Part of Tens.

Chapter 23: Ten Heroic Encounters.

Chapter 24: Ten Paragon Encounters.

Chapter 25: Ten Things to Avoid When DMing.

Chapter 26: Ten Things to Do All the Time When DMing.

Index.

Details
Erscheinungsjahr: 2008
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Spielen & Raten
Medium: Taschenbuch
Inhalt: 416 S.
ISBN-13: 9780470292914
ISBN-10: 0470292911
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Slavicsek, Bill
Wyatt, James
Baker, Richard
Hersteller: John Wiley & Sons
John Wiley & Sons Inc
Maße: 235 x 191 x 23 mm
Von/Mit: Bill Slavicsek (u. a.)
Erscheinungsdatum: 14.11.2008
Gewicht: 0,777 kg
Artikel-ID: 101780665
Über den Autor

James Wyatt is Design Manager for D&D and a lead designer of D&D 4th Edition. Bill Slavicsek is Director of Roleplaying and Miniatures Game Design. Richard Baker is a senior game designer and bestselling author of Forgotten Realms novels. All are associates of Wizards of the Coast, publisher of the Dungeons & Dragons® game. Bill and Richard are coauthors of Dungeons & Dragons® For Dummies.

Inhaltsverzeichnis
Foreword.

Introduction.

Part I: Running a Great Game.

Chapter 1: The Role of the Dungeon Master.

Chapter 2: Preparing for Play.

Chapter 3: Running the Game.

Chapter 4: Narrating the Adventure.

Chapter 5: Dealing with Players.

Chapter 6: Teaching the Game.

Chapter 7: Your First Adventure: Kobold Hall.

Part II: Advanced Dungeon Mastering.

Chapter 8: Running an Ongoing Game.

Chapter 9: Choosing Your Game Style.

Chapter 10: Creating Excitement at the Game Table.

Chapter 11: Growing Your Game.

Chapter 12: Using Every Available Resource.

Part III: Creating Adventures.

Chapter 13: Tools of the Trade.

Chapter 14: The Dungeon Adventure.

Chapter 15: The Wilderness Adventure.

Chapter 16: The Event-Based Adventure.

Chapter 17: The Randomly Generated Adventure.

Chapter 18: Paragon and Epic Adventures.

Chapter 19: Sample Dungeon: The Necromancer's Apprentice.

Part IV: Building a Campaign.

Chapter 20: Building a Continuous Story.

Chapter 21: Creating Memorable Villains.

Chapter 22: Bringing the World to Life.

Part V: The Part of Tens.

Chapter 23: Ten Heroic Encounters.

Chapter 24: Ten Paragon Encounters.

Chapter 25: Ten Things to Avoid When DMing.

Chapter 26: Ten Things to Do All the Time When DMing.

Index.

Details
Erscheinungsjahr: 2008
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Spielen & Raten
Medium: Taschenbuch
Inhalt: 416 S.
ISBN-13: 9780470292914
ISBN-10: 0470292911
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Slavicsek, Bill
Wyatt, James
Baker, Richard
Hersteller: John Wiley & Sons
John Wiley & Sons Inc
Maße: 235 x 191 x 23 mm
Von/Mit: Bill Slavicsek (u. a.)
Erscheinungsdatum: 14.11.2008
Gewicht: 0,777 kg
Artikel-ID: 101780665
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