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Foreword
Acknowledgements
Basics
1. Enthusiasm
2. 2 Principles of Animation
3. Consider Anatomy Alone
4. Anatomy Continued
5. Consider Weight
6. Squash and Stretch I
7. Squash and Stretch II
8. Stretch and Squash III
9. Line and Silhouette
10. Basic Shapes versus Details
11. Using Basic Shapes as Aid in Diffi cult Drawings
12. Simplify Where Possible
13. Straights and Curves
14. Overlap, Follow-through, and Drag
15. Eyes
16. Avoiding Tangent Lines
17. Some Simple Rules of Perspective
18. Some Ways to Create Space and Depth
19. Some Principles of Drawing
20. Great Performance or Just a Drawing?
21. Drawing Calories
22. Sketching
23. Animation and Sketching
24. Simplicity for the Sake of Clarity
25. Construction Observations Useful in Animation
26. The Opposing Force
Gesture
27. Anatomy vs. Gesture
28. Mental and Physical Preparation
29. Dividing the Body into Units
30. Dimensional Drawing
31. The Value of an Action/Gesture Analysis Study
32. Using a Simple (But Logical) Approach to Drapery
33. Drapery Its Role in Drawing
34. The Seriousness of Head Sketching/A New Phrase: " Body Syntax "
35. The Head in Gesture
36. From the Living Model to the Living Gesture
37. A Little More on Heads
38. Feeling the Pose
39. The Pose Is an Extreme
40. Pose and Mood
41. Pose and Mood Plus Timing and Phrasing and Texture
42. Symbols for Poses
43. Positive and Negative
44. Silhouette
45. P.S. The Metaphysical Side
46. Draw Verbs Not Nouns
47. Osmosis
48. Drawing and Caricature
Seeing
49. What Not to See
50. A Bit of Introspection
51. It Ain´t Easy
52. A Good First Impression
53. Stick to the Theme
54. Sometimes I Wonder Why I Spend the Lonely Hours ...
55. Cleanup General
56. Cleanup
57. Inbetweening
58. Problems with Drawing in Line
59. Superficial Appearance vs. Creative Portrayal
60. Creative Energy
61. More Meanderings
62. Those Who Cannot Begin Do Not Finish
63. Body Language
64. Note Taking and Sketching
65. Using the Rules of Perspective
66. Applying the Rules of Perspective
67. Copy the Model ... Who Me?
68. Talk to Your Audience Through Drawing
69. Getting at the Root of the Problem
70. Doodling vs. Drawing
71. Purpose in Drawing
72. When Acting (Drawing) is an Art
Analysis
73. Action Analysis Class I
74. Action Analysis Class II
75. Using Cylinders
76. Action Analysis Hands and Feet
77. Angles, Angles, Angles
78. Using Angles
79. Angles and Tension
80. Applying Angles and Tension in Our Drawings
81. Tennis, Angles, and Essences
82. More on the Same
83. More on "Essence" Drawing
84. Driving Force Behind the Action
85. A Drawing Style Appropriate for Animation
86. A Drawing Style for Animation, Part II
87. Learn to Cheat
88. One Picture Worth A Thousand Words?
89. Double Vision
90. Lazy Lines
91. Spot It for Yourself
92. Do You Promise to Draw the Action, The Whole Action,
and Nothing But the Action?
93. The Pose A One-Drawing Story
94. My Eye Is in Love
95. Become the Director
96. Hone Up or Bone Up
97. The Illustrated Handout
Creativity
98. Drawing on the Artist Within
99. Fine Tuning the Gesture
100. For a Better Gesture, Adverbs
101. Omni on Creativity
102. Metamorphosis
103. Mime
104. True Gesture Drawing
105. A Second Chance to Make a First Impression
106. A Good Sketch Is Like a Good Joke
107. Opposition
108. Elastic Band Tension
109. Get Out of the Way
110. Play-Acting
111. A Storytelling Drawing
112. Drawing Techniques
113. Step Into It
114. It Could Be That ...
115. A First Impression Your Intended Goal
116. Gallery of Class Drawings
117. Think First ...
118. Piles of Nuts
119. A Meaningful Assembly
120. The Time has Come, The Walrus Said ...
121. Clarity
122. Action or Reaction?
Thinking
123. Be Transformed
124. Be Relentless
125. Adjust Your Crystal
126. A Love for Drawing
127. A New Slant on Drawing
128. Think Gesture
129. Precious Instruments
130. Gesture Drawing, Enthusiasm, and Stuff Like That
131. Shape A Multi-Form Drawing Tool
132. Deciphering and Defi ning Gestures
133. The Decisive Moment
134. Relationship of Character to Prop
135. Drawing
136. Words That Help in Drawing
137. A Simple Approach to Drawing
138. Vocalizing
139. Abstracting the Essence
140. Common vs. Uncommon Gestures
141. A Thinking Person´s Art
142. Lines, Lines, Lines
143. Feel, as Well as See, the Gesture
144. Savvy Sayin´s
145. The Inner Force
146. The Power of " mmm "
147. Gestural Symbolism
148. Some Left Over Thoughts
149. The Right Way?
Afterword/Bonus Material
Credits
Volume 2
Foreword
Acknowledgements
Innovation
1. Review and New Approach
2. Artist/Actor
3. Don´t Be Ordinary
4. Sketcher
5. Plus or Minus
6. Mood Symbols
7. Breaking the Constraint Barrier
8. The Agony and the Ecstasy
9. Making All Parts Work Together to Shape a Gesture
10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality)
11. Pure Performance
12. Different Concepts
13. A Time for This and a Time for That
14. Look to This Day
15. Entertainment
16. Follow-Up Department
17. Entertainment II
18. Playing to the Balcony
Drawing
19. A Sack of Flour
20. Pantomime (Drawing) Preparation
21. That Darned Neck
22. Crayolas?
23. Hands (Those Darned?)
24. Plight of a Gesture
25. Concepts for Drawing
26. Drawing Appropriate Gestures for Your Characters
27. Drawings Ain´t Just Drawing
28. The Importance of Sketching
29. Getting Emotionally Involved
30. Gesture Further Pursued
31. Caricature
32. Perspective
33. Have Something to Say and Keep It Simple
34. Keeping Flexibility in Your Drawing
35. Seeing and Drawing the Figure in Space
36. Don´t Let the Facts Get in the Way of a Good Drawing
37. Hey, Look at Me ... Look at Me!
38. Learn From the Mistakes of Others
39. Quest and Fulfillment
40. Getting Adjusted to New Production
41. More Animal Talk
42. In Further Praise of Quick Sketching
43. Impression – Expression = Depression
Expression
44. Drawing a Clear Portrayal of Your Idea
45. Think Caricature
46. Going Into That World!
47. Understanding What You See
48. An Inspirational Journey
49. Comic Relief
50. If It Needs to Lean, Then Lean It
51. Don´t Tell, But Show!
52. Mainly Mental
53. The Shape of a Gesture
54. Dreams Impossible to Resist
55. Short Book on Drawing
56. Encompassing Reality with All Your Senses
57. Gestures, Moons, and Tangents
58. Include Your Audience
59. The Wonders of the Right and Left Hemispheres
60. Making the Rules of Perspective Come to Life
61. In Further Praise of the Rules of Perspective
62. There Is No End to Thinking Overlap
63. Space is Created
64. Words and Experience
65. Look, This Is What I Saw
66. Breaking Away
67. The Shape of the Gesture II
68. A Tribute
Afterword/Bonus Material
Credits
Foreword
Acknowledgements
Basics
1. Enthusiasm
2. 2 Principles of Animation
3. Consider Anatomy Alone
4. Anatomy Continued
5. Consider Weight
6. Squash and Stretch I
7. Squash and Stretch II
8. Stretch and Squash III
9. Line and Silhouette
10. Basic Shapes versus Details
11. Using Basic Shapes as Aid in Diffi cult Drawings
12. Simplify Where Possible
13. Straights and Curves
14. Overlap, Follow-through, and Drag
15. Eyes
16. Avoiding Tangent Lines
17. Some Simple Rules of Perspective
18. Some Ways to Create Space and Depth
19. Some Principles of Drawing
20. Great Performance or Just a Drawing?
21. Drawing Calories
22. Sketching
23. Animation and Sketching
24. Simplicity for the Sake of Clarity
25. Construction Observations Useful in Animation
26. The Opposing Force
Gesture
27. Anatomy vs. Gesture
28. Mental and Physical Preparation
29. Dividing the Body into Units
30. Dimensional Drawing
31. The Value of an Action/Gesture Analysis Study
32. Using a Simple (But Logical) Approach to Drapery
33. Drapery Its Role in Drawing
34. The Seriousness of Head Sketching/A New Phrase: " Body Syntax "
35. The Head in Gesture
36. From the Living Model to the Living Gesture
37. A Little More on Heads
38. Feeling the Pose
39. The Pose Is an Extreme
40. Pose and Mood
41. Pose and Mood Plus Timing and Phrasing and Texture
42. Symbols for Poses
43. Positive and Negative
44. Silhouette
45. P.S. The Metaphysical Side
46. Draw Verbs Not Nouns
47. Osmosis
48. Drawing and Caricature
Seeing
49. What Not to See
50. A Bit of Introspection
51. It Ain´t Easy
52. A Good First Impression
53. Stick to the Theme
54. Sometimes I Wonder Why I Spend the Lonely Hours ...
55. Cleanup General
56. Cleanup
57. Inbetweening
58. Problems with Drawing in Line
59. Superficial Appearance vs. Creative Portrayal
60. Creative Energy
61. More Meanderings
62. Those Who Cannot Begin Do Not Finish
63. Body Language
64. Note Taking and Sketching
65. Using the Rules of Perspective
66. Applying the Rules of Perspective
67. Copy the Model ... Who Me?
68. Talk to Your Audience Through Drawing
69. Getting at the Root of the Problem
70. Doodling vs. Drawing
71. Purpose in Drawing
72. When Acting (Drawing) is an Art
Analysis
73. Action Analysis Class I
74. Action Analysis Class II
75. Using Cylinders
76. Action Analysis Hands and Feet
77. Angles, Angles, Angles
78. Using Angles
79. Angles and Tension
80. Applying Angles and Tension in Our Drawings
81. Tennis, Angles, and Essences
82. More on the Same
83. More on "Essence" Drawing
84. Driving Force Behind the Action
85. A Drawing Style Appropriate for Animation
86. A Drawing Style for Animation, Part II
87. Learn to Cheat
88. One Picture Worth A Thousand Words?
89. Double Vision
90. Lazy Lines
91. Spot It for Yourself
92. Do You Promise to Draw the Action, The Whole Action,
and Nothing But the Action?
93. The Pose A One-Drawing Story
94. My Eye Is in Love
95. Become the Director
96. Hone Up or Bone Up
97. The Illustrated Handout
Creativity
98. Drawing on the Artist Within
99. Fine Tuning the Gesture
100. For a Better Gesture, Adverbs
101. Omni on Creativity
102. Metamorphosis
103. Mime
104. True Gesture Drawing
105. A Second Chance to Make a First Impression
106. A Good Sketch Is Like a Good Joke
107. Opposition
108. Elastic Band Tension
109. Get Out of the Way
110. Play-Acting
111. A Storytelling Drawing
112. Drawing Techniques
113. Step Into It
114. It Could Be That ...
115. A First Impression Your Intended Goal
116. Gallery of Class Drawings
117. Think First ...
118. Piles of Nuts
119. A Meaningful Assembly
120. The Time has Come, The Walrus Said ...
121. Clarity
122. Action or Reaction?
Thinking
123. Be Transformed
124. Be Relentless
125. Adjust Your Crystal
126. A Love for Drawing
127. A New Slant on Drawing
128. Think Gesture
129. Precious Instruments
130. Gesture Drawing, Enthusiasm, and Stuff Like That
131. Shape A Multi-Form Drawing Tool
132. Deciphering and Defi ning Gestures
133. The Decisive Moment
134. Relationship of Character to Prop
135. Drawing
136. Words That Help in Drawing
137. A Simple Approach to Drawing
138. Vocalizing
139. Abstracting the Essence
140. Common vs. Uncommon Gestures
141. A Thinking Person´s Art
142. Lines, Lines, Lines
143. Feel, as Well as See, the Gesture
144. Savvy Sayin´s
145. The Inner Force
146. The Power of " mmm "
147. Gestural Symbolism
148. Some Left Over Thoughts
149. The Right Way?
Afterword/Bonus Material
Credits
Volume 2
Foreword
Acknowledgements
Innovation
1. Review and New Approach
2. Artist/Actor
3. Don´t Be Ordinary
4. Sketcher
5. Plus or Minus
6. Mood Symbols
7. Breaking the Constraint Barrier
8. The Agony and the Ecstasy
9. Making All Parts Work Together to Shape a Gesture
10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality)
11. Pure Performance
12. Different Concepts
13. A Time for This and a Time for That
14. Look to This Day
15. Entertainment
16. Follow-Up Department
17. Entertainment II
18. Playing to the Balcony
Drawing
19. A Sack of Flour
20. Pantomime (Drawing) Preparation
21. That Darned Neck
22. Crayolas?
23. Hands (Those Darned?)
24. Plight of a Gesture
25. Concepts for Drawing
26. Drawing Appropriate Gestures for Your Characters
27. Drawings Ain´t Just Drawing
28. The Importance of Sketching
29. Getting Emotionally Involved
30. Gesture Further Pursued
31. Caricature
32. Perspective
33. Have Something to Say and Keep It Simple
34. Keeping Flexibility in Your Drawing
35. Seeing and Drawing the Figure in Space
36. Don´t Let the Facts Get in the Way of a Good Drawing
37. Hey, Look at Me ... Look at Me!
38. Learn From the Mistakes of Others
39. Quest and Fulfillment
40. Getting Adjusted to New Production
41. More Animal Talk
42. In Further Praise of Quick Sketching
43. Impression – Expression = Depression
Expression
44. Drawing a Clear Portrayal of Your Idea
45. Think Caricature
46. Going Into That World!
47. Understanding What You See
48. An Inspirational Journey
49. Comic Relief
50. If It Needs to Lean, Then Lean It
51. Don´t Tell, But Show!
52. Mainly Mental
53. The Shape of a Gesture
54. Dreams Impossible to Resist
55. Short Book on Drawing
56. Encompassing Reality with All Your Senses
57. Gestures, Moons, and Tangents
58. Include Your Audience
59. The Wonders of the Right and Left Hemispheres
60. Making the Rules of Perspective Come to Life
61. In Further Praise of the Rules of Perspective
62. There Is No End to Thinking Overlap
63. Space is Created
64. Words and Experience
65. Look, This Is What I Saw
66. Breaking Away
67. The Shape of the Gesture II
68. A Tribute
Afterword/Bonus Material
Credits
Erscheinungsjahr: | 2023 |
---|---|
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032494814 |
ISBN-10: | 1032494816 |
Einband: | Kartoniert / Broschiert |
Autor: | Walt Stanchfield |
Redaktion: | Don Hahn |
Auflage: | 2. Auflage |
Hersteller: | CRC Press |
Verantwortliche Person für die EU: | preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de |
Abbildungen: | 865 schwarz-weiß Illustrationen|355 farbige Illustrationen|40 schwarz-weiß Fotos|111 Farbfotos|825 schwarz-weiß Zeichnungen|244 Farbzeichnungen |
Maße: | 116 x 289 x 357 mm |
Von/Mit: | Walt Stanchfield |
Erscheinungsdatum: | 27.07.2023 |
Gewicht: | 2,435 kg |
Erscheinungsjahr: | 2023 |
---|---|
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032494814 |
ISBN-10: | 1032494816 |
Einband: | Kartoniert / Broschiert |
Autor: | Walt Stanchfield |
Redaktion: | Don Hahn |
Auflage: | 2. Auflage |
Hersteller: | CRC Press |
Verantwortliche Person für die EU: | preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de |
Abbildungen: | 865 schwarz-weiß Illustrationen|355 farbige Illustrationen|40 schwarz-weiß Fotos|111 Farbfotos|825 schwarz-weiß Zeichnungen|244 Farbzeichnungen |
Maße: | 116 x 289 x 357 mm |
Von/Mit: | Walt Stanchfield |
Erscheinungsdatum: | 27.07.2023 |
Gewicht: | 2,435 kg |