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Drawn to Life: 20 Golden Years of Disney Master Classes
Volume 1: The Walt Stanchfield Lectures
Taschenbuch von Walt Stanchfield
Sprache: Englisch

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Beschreibung
Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Glen Keane, and John Lasseter.
Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Glen Keane, and John Lasseter.
Über den Autor

Don Hahn produced some of the most successful animated films of all time, including Disney's Beauty and the Beast, the first animated film to be nominated for a Best Picture Oscar®. Three of his films, Who Framed Roger Rabbit, Beauty and the Beast, and The Lion King. are now on the Library of Congress collection as culturally, historically and esthetically significant.

Don's films include Disney's Maleficent, Frankenweenie, Hunchback of Notre Dame, Atlantis, and Emperor's New Groove. He was a founder and executive producer of the acclaimed Disneynature Films, executive produced the PBS American Masters documentary Tyrus about Disney Legend Tyrus Wong, and has directed the acclaimed documentaries Waking Sleeping Beauty, and Howard featured on Disney+.

He has authored many books on animation, guest lectures at Microsoft, Deloitte, Apple, and is on the advisory board of the Walt Disney Family Museum and a former trustee of PBS SoCal. He holds two Academy Award nominations, two Emmy nominations, two Golden Globes for Best Picture, two Honorary Doctorate degrees, and in 2022 he was named a Disney Legend for his extraordinary contributions to The Walt Disney Company.

Inhaltsverzeichnis

Foreword. Acknowledgements. Basics. 1. Enthusiasm. 2. Principles of Animation. 3. Consider Anatomy Alone. 4. Anatomy Continued. 5. Consider Weight. 6. Squash and Stretch - I. 7. Squash and Stretch - II. 8. Stretch and Squash - III. 9. Line and Silhouette. 10. Basic Shapes versus Details. 11. Using Basic Shapes as Aid in Difficult Drawings. 12. Simplify Where Possible. 13. Straights and Curves. 14. Overlap, Follow-through, and Drag. 15. Eyes. 16. Avoiding Tangent Lines. 17. Some Simple Rules of Perspective. 18. Some Ways to Create Space and Depth. 19. Some Principles of Drawing. 20. Great Performance or Just a Drawing? 21. Drawing Calories. 22. Sketching. 23. Animation and Sketching. 24. Simplicity for the Sake of Clarity. 25. Construction Observations Useful in Animation. 26. The Opposing Force. Gesture. 27. Anatomy vs. Gesture. 28. Mental and Physical Preparation. 29. Dividing the Body Into Units. 30. Dimensional Drawing. 31. The Value of an Action/Gesture Analysis Study. 32. Using a Simple (But Logical) Approach to Drapery. 33. Drapery - Its Role in Drawing. 34. The Seriousness of Head Sketching/A New Phrase: "Body Syntax". 35. The Head in Gesture. 36. From the Living Model to the Living Gesture. 37. A Little More on Heads. 38. Feeling the Pose. 39. The Pose Is an Extreme. 40. Pose and Mood. 41. Pose and Mood Plus Timing and Phrasing and Texture. 42. Symbols for Poses. 43. Positive and Negative. 44. Silhouette. 45. P.S. The Metaphysical Side. 46. Draw Verbs Not Nouns. 47. Osmosis. 48. Drawing and Caricature. Seeing. 49. What Not to See. 50. A Bit of Introspection. 51. It Ain't Easy. 52. A Good First Impression. 53. Stick to the Theme. 54. Sometimes I Wonder Why I Spend the Lonely Hours... 55. Cleanup - General. 56. Cleanup. 57. Inbetweening. 58. Problems with Drawing in Line. 59. Superficial Appearance vs. Creative Portrayal. 60. Creative Energy. 61. More Meanderings. 62. Those Who Cannot Begin Do Not Finish. 63. Body Language. 64. Note Taking and Sketching. 65. Using the Rules of Perspective. 66. Applying the Rules of Perspective. 67. Copy the Model...Who Me? 68. Talk to Your Audience - Through Drawing. 69. Getting at the Root of the Problem. 70. Doodling vs. Drawing. 71. Purpose in Drawing. 72. When Acting (Drawing) is an Art. Analysis. 73. Action Analysis Class I. 74. Action Analysis Class II. 75. Using Cylinders. 76. Action Analysis - Hands and Feet. 77. Angles, Angles, Angles. 78. Using Angles. 79. Angles and Tension. 80. Applying Angles and Tension in Our Drawings. 81. Tennis, Angles, and Essences. 82. More on the Same. 83. More on "Essence" Drawing. 84. Driving Force Behind the Action. 85. A Drawing Style Appropriate for Animation. 86. A Drawing Style for Animation, Part II. 87. Learn to Cheat. 88. One Picture Worth A Thousand Words? 89. Double Vision. 90. Lazy Lines. 91. Spot It for Yourself. 92. Do You Promise to Draw the Action, The Whole Action,and Nothing But the Action? 93. The Pose - A One-Drawing Story. 94. My Eye Is in Love. 95. Become the Director. 96. Hone Up or Bone Up. 97. The Illustrated Handout. Creativity. 98. Drawing on the Artist Within. 99. Fine Tuning the Gesture. 100. For a Better Gesture, Adverbs. 101. Omni - on Creativity. 102. Metamorphosis. 103. Mime. 104. True Gesture Drawing. 105. A Second Chance to Make a First Impression. 106. A Good Sketch Is Like a Good Joke. 107. Opposition. 108. Elastic Band Tension. 109. Get Out of the Way. 110. Play-Acting. 111. A Storytelling Drawing. 112. Drawing Techniques. 113. Step Into It. 114. It Could Be That... 115. A First Impression - Your Intended Goal. 116. Gallery of Class Drawings. 117. Think First... 118. Piles of Nuts. 119. A Meaningful Assembly. 120. The Time has Come, The Walrus Said... 121. Clarity. 122. Action or Reaction? Thinking. 123. Be Transformed. 124. Be Relentless. 125. Adjust Your Crystal. 126. A Love for Drawing. 127. A New Slant on Drawing. 128. Think Gesture. 129. Precious Instruments. 130. Gesture Drawing, Enthusiasm, and Stuff Like that. 131. Shape - A Multi-Form Drawing Tool. 132. Deciphering and Defining Gestures. 133. The Decisive Moment. 134. Relationship of Character to Prop. 135. Drawing. 136. Words That Help in Drawing. 137. A Simple Approach to Drawing. 138. Vocalizing. 139. Abstracting the Essence. 140. Common vs. Uncommon Gestures. 141. A Thinking Person's Art. 142. Lines, Lines, Lines. 143. Feel, as Well as See, the Gesture. 144. Savvy Sayin's. 145. The Inner Force. 146. The Power of "mmm". 147. Gestural Symbolism. 148. Some Left Over Thoughts. 149. The Right Way? Afterword/Bonus Material. Credits - Volume I.

Details
Erscheinungsjahr: 2023
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032104416
ISBN-10: 1032104414
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Stanchfield, Walt
Redaktion: Hahn, Don
Auflage: 2. Auflage
Hersteller: Taylor & Francis
CRC Press
Abbildungen: 179 Line drawings, color; 385 Line drawings, black and white; 73 Halftones, color; 28 Halftones, black and white; 252 Illustrations, color; 413 Illustrations, black and white
Maße: 271 x 216 x 24 mm
Von/Mit: Walt Stanchfield
Erscheinungsdatum: 27.07.2023
Gewicht: 1,388 kg
Artikel-ID: 126644520
Über den Autor

Don Hahn produced some of the most successful animated films of all time, including Disney's Beauty and the Beast, the first animated film to be nominated for a Best Picture Oscar®. Three of his films, Who Framed Roger Rabbit, Beauty and the Beast, and The Lion King. are now on the Library of Congress collection as culturally, historically and esthetically significant.

Don's films include Disney's Maleficent, Frankenweenie, Hunchback of Notre Dame, Atlantis, and Emperor's New Groove. He was a founder and executive producer of the acclaimed Disneynature Films, executive produced the PBS American Masters documentary Tyrus about Disney Legend Tyrus Wong, and has directed the acclaimed documentaries Waking Sleeping Beauty, and Howard featured on Disney+.

He has authored many books on animation, guest lectures at Microsoft, Deloitte, Apple, and is on the advisory board of the Walt Disney Family Museum and a former trustee of PBS SoCal. He holds two Academy Award nominations, two Emmy nominations, two Golden Globes for Best Picture, two Honorary Doctorate degrees, and in 2022 he was named a Disney Legend for his extraordinary contributions to The Walt Disney Company.

Inhaltsverzeichnis

Foreword. Acknowledgements. Basics. 1. Enthusiasm. 2. Principles of Animation. 3. Consider Anatomy Alone. 4. Anatomy Continued. 5. Consider Weight. 6. Squash and Stretch - I. 7. Squash and Stretch - II. 8. Stretch and Squash - III. 9. Line and Silhouette. 10. Basic Shapes versus Details. 11. Using Basic Shapes as Aid in Difficult Drawings. 12. Simplify Where Possible. 13. Straights and Curves. 14. Overlap, Follow-through, and Drag. 15. Eyes. 16. Avoiding Tangent Lines. 17. Some Simple Rules of Perspective. 18. Some Ways to Create Space and Depth. 19. Some Principles of Drawing. 20. Great Performance or Just a Drawing? 21. Drawing Calories. 22. Sketching. 23. Animation and Sketching. 24. Simplicity for the Sake of Clarity. 25. Construction Observations Useful in Animation. 26. The Opposing Force. Gesture. 27. Anatomy vs. Gesture. 28. Mental and Physical Preparation. 29. Dividing the Body Into Units. 30. Dimensional Drawing. 31. The Value of an Action/Gesture Analysis Study. 32. Using a Simple (But Logical) Approach to Drapery. 33. Drapery - Its Role in Drawing. 34. The Seriousness of Head Sketching/A New Phrase: "Body Syntax". 35. The Head in Gesture. 36. From the Living Model to the Living Gesture. 37. A Little More on Heads. 38. Feeling the Pose. 39. The Pose Is an Extreme. 40. Pose and Mood. 41. Pose and Mood Plus Timing and Phrasing and Texture. 42. Symbols for Poses. 43. Positive and Negative. 44. Silhouette. 45. P.S. The Metaphysical Side. 46. Draw Verbs Not Nouns. 47. Osmosis. 48. Drawing and Caricature. Seeing. 49. What Not to See. 50. A Bit of Introspection. 51. It Ain't Easy. 52. A Good First Impression. 53. Stick to the Theme. 54. Sometimes I Wonder Why I Spend the Lonely Hours... 55. Cleanup - General. 56. Cleanup. 57. Inbetweening. 58. Problems with Drawing in Line. 59. Superficial Appearance vs. Creative Portrayal. 60. Creative Energy. 61. More Meanderings. 62. Those Who Cannot Begin Do Not Finish. 63. Body Language. 64. Note Taking and Sketching. 65. Using the Rules of Perspective. 66. Applying the Rules of Perspective. 67. Copy the Model...Who Me? 68. Talk to Your Audience - Through Drawing. 69. Getting at the Root of the Problem. 70. Doodling vs. Drawing. 71. Purpose in Drawing. 72. When Acting (Drawing) is an Art. Analysis. 73. Action Analysis Class I. 74. Action Analysis Class II. 75. Using Cylinders. 76. Action Analysis - Hands and Feet. 77. Angles, Angles, Angles. 78. Using Angles. 79. Angles and Tension. 80. Applying Angles and Tension in Our Drawings. 81. Tennis, Angles, and Essences. 82. More on the Same. 83. More on "Essence" Drawing. 84. Driving Force Behind the Action. 85. A Drawing Style Appropriate for Animation. 86. A Drawing Style for Animation, Part II. 87. Learn to Cheat. 88. One Picture Worth A Thousand Words? 89. Double Vision. 90. Lazy Lines. 91. Spot It for Yourself. 92. Do You Promise to Draw the Action, The Whole Action,and Nothing But the Action? 93. The Pose - A One-Drawing Story. 94. My Eye Is in Love. 95. Become the Director. 96. Hone Up or Bone Up. 97. The Illustrated Handout. Creativity. 98. Drawing on the Artist Within. 99. Fine Tuning the Gesture. 100. For a Better Gesture, Adverbs. 101. Omni - on Creativity. 102. Metamorphosis. 103. Mime. 104. True Gesture Drawing. 105. A Second Chance to Make a First Impression. 106. A Good Sketch Is Like a Good Joke. 107. Opposition. 108. Elastic Band Tension. 109. Get Out of the Way. 110. Play-Acting. 111. A Storytelling Drawing. 112. Drawing Techniques. 113. Step Into It. 114. It Could Be That... 115. A First Impression - Your Intended Goal. 116. Gallery of Class Drawings. 117. Think First... 118. Piles of Nuts. 119. A Meaningful Assembly. 120. The Time has Come, The Walrus Said... 121. Clarity. 122. Action or Reaction? Thinking. 123. Be Transformed. 124. Be Relentless. 125. Adjust Your Crystal. 126. A Love for Drawing. 127. A New Slant on Drawing. 128. Think Gesture. 129. Precious Instruments. 130. Gesture Drawing, Enthusiasm, and Stuff Like that. 131. Shape - A Multi-Form Drawing Tool. 132. Deciphering and Defining Gestures. 133. The Decisive Moment. 134. Relationship of Character to Prop. 135. Drawing. 136. Words That Help in Drawing. 137. A Simple Approach to Drawing. 138. Vocalizing. 139. Abstracting the Essence. 140. Common vs. Uncommon Gestures. 141. A Thinking Person's Art. 142. Lines, Lines, Lines. 143. Feel, as Well as See, the Gesture. 144. Savvy Sayin's. 145. The Inner Force. 146. The Power of "mmm". 147. Gestural Symbolism. 148. Some Left Over Thoughts. 149. The Right Way? Afterword/Bonus Material. Credits - Volume I.

Details
Erscheinungsjahr: 2023
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032104416
ISBN-10: 1032104414
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Stanchfield, Walt
Redaktion: Hahn, Don
Auflage: 2. Auflage
Hersteller: Taylor & Francis
CRC Press
Abbildungen: 179 Line drawings, color; 385 Line drawings, black and white; 73 Halftones, color; 28 Halftones, black and white; 252 Illustrations, color; 413 Illustrations, black and white
Maße: 271 x 216 x 24 mm
Von/Mit: Walt Stanchfield
Erscheinungsdatum: 27.07.2023
Gewicht: 1,388 kg
Artikel-ID: 126644520
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