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Digital Storytelling 4e
A creator's guide to interactive entertainment
Taschenbuch von Carolyn Handler Miller
Sprache: Englisch

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Beschreibung

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and more.

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and more.

Über den Autor

Carolyn Handler Miller is one of the pioneering writers in the field of digital media, moving into the field after a successful career in TV and feature films. As a writer of New Media content, a profession she calls "digital storytelling," Carolyn's projects include video games, virtual worlds, and Web series; intelligent toy systems; and transmedia entertainment. She was a contributing writer for the classic "Where in the World is Carmen San Diego?" series of games and wrote the interactive version of the original Toy Story movie for Disney and Pixar. She's an international speaker on New Media (Rome, Paris, the UK, South Africa, Malaysia, and Australia) and works as a consultant on digital media projects for a roster of national and international clients.

Inhaltsverzeichnis

Foreword

Preface

Acknowledgments

PART 1 New Technologies, New Creative Opportunities

Chapter 1 - Storytelling, Old and New

Chapter 2 - Backwater to Mainstream: The Growth of Digital Entertainment

PART 2 Creating Story-Rich Projects

Chapter 3 - Interactivity and Its Effects

Chapter 4 - Old Tools/New Tools

Chapter 5 - Characters, Dialogue, and Emotions

Chapter 6 - Structure in Digital Storytelling

Chapter 7 - Your Audience

Chapter 8 - Social Media and Storytelling

Chapter 9 - Guidelines: Creating a New Project

PART 3 Harnessing Digital Storytelling for Pragmatic Goals

Chapter 10 - Using Digital Storytelling to Teach, Promote, and Inform

PART 4 Media and Models: Under the Hood

Chapter 11 - Video Games

Chapter 12 - The Internet

Chapter 13 - Mobile Devices and Apps

Chapter 14 - Interactive Cinema and Interactive TV

Chapter 15 -Smart Toys and Life-Like Robots

PART 5 Immersive Media

Chapter 16 - What Are Immersive Media?

Chapter 17 - VR, AR , and Mixed Reality (XR)

Chapter 18 - Immersive Narratives and Immersive Spaces

Chapter 19 - Screen-Based Immersion

PART 6 Career Considerations

Chapter 20 - Working as a Digital Storyteller

Project Index

Subject Index

Details
Erscheinungsjahr: 2019
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Theater & Film
Medium: Taschenbuch
Seiten: 780
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138341586
ISBN-10: 1138341584
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Miller, Carolyn Handler
Hersteller: Taylor & Francis Ltd
Maße: 226 x 153 x 45 mm
Von/Mit: Carolyn Handler Miller
Erscheinungsdatum: 13.11.2019
Gewicht: 1,164 kg
preigu-id: 124664290
Über den Autor

Carolyn Handler Miller is one of the pioneering writers in the field of digital media, moving into the field after a successful career in TV and feature films. As a writer of New Media content, a profession she calls "digital storytelling," Carolyn's projects include video games, virtual worlds, and Web series; intelligent toy systems; and transmedia entertainment. She was a contributing writer for the classic "Where in the World is Carmen San Diego?" series of games and wrote the interactive version of the original Toy Story movie for Disney and Pixar. She's an international speaker on New Media (Rome, Paris, the UK, South Africa, Malaysia, and Australia) and works as a consultant on digital media projects for a roster of national and international clients.

Inhaltsverzeichnis

Foreword

Preface

Acknowledgments

PART 1 New Technologies, New Creative Opportunities

Chapter 1 - Storytelling, Old and New

Chapter 2 - Backwater to Mainstream: The Growth of Digital Entertainment

PART 2 Creating Story-Rich Projects

Chapter 3 - Interactivity and Its Effects

Chapter 4 - Old Tools/New Tools

Chapter 5 - Characters, Dialogue, and Emotions

Chapter 6 - Structure in Digital Storytelling

Chapter 7 - Your Audience

Chapter 8 - Social Media and Storytelling

Chapter 9 - Guidelines: Creating a New Project

PART 3 Harnessing Digital Storytelling for Pragmatic Goals

Chapter 10 - Using Digital Storytelling to Teach, Promote, and Inform

PART 4 Media and Models: Under the Hood

Chapter 11 - Video Games

Chapter 12 - The Internet

Chapter 13 - Mobile Devices and Apps

Chapter 14 - Interactive Cinema and Interactive TV

Chapter 15 -Smart Toys and Life-Like Robots

PART 5 Immersive Media

Chapter 16 - What Are Immersive Media?

Chapter 17 - VR, AR , and Mixed Reality (XR)

Chapter 18 - Immersive Narratives and Immersive Spaces

Chapter 19 - Screen-Based Immersion

PART 6 Career Considerations

Chapter 20 - Working as a Digital Storyteller

Project Index

Subject Index

Details
Erscheinungsjahr: 2019
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Theater & Film
Medium: Taschenbuch
Seiten: 780
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138341586
ISBN-10: 1138341584
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Miller, Carolyn Handler
Hersteller: Taylor & Francis Ltd
Maße: 226 x 153 x 45 mm
Von/Mit: Carolyn Handler Miller
Erscheinungsdatum: 13.11.2019
Gewicht: 1,164 kg
preigu-id: 124664290
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