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Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
Taschenbuch von Adam Chapman

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Beschreibung

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.

Über den Autor

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden

Inhaltsverzeichnis

Part I: Digital Games as History1. Introduction 2. Interacting with Digital Games as History Part II: Digital Games as Historical Representations 3. Simulation Styles and Epistemologies 4. Time and Space 5. Narrative in Games: Categorising for Analysis 6. Historical Narrative in Digital Games Part III: Digital Games as Systems for Historying 7. Affording Hertiage Experiences, Reenactment and Narrative Historying 8. Digital Games as Historical Reenactment 9. Digital Games as (Counterfactual) Narrative Historying Part IV: Digital Games as a Historical Form 10. Conclusions.

Details
Erscheinungsjahr: 2018
Fachbereich: Allgemeines
Genre: Geschichte
Rubrik: Geisteswissenschaften
Thema: Lexika
Medium: Taschenbuch
Seiten: 290
ISBN-13: 9781138597822
ISBN-10: 1138597821
Einband: Kartoniert / Broschiert
Autor: Chapman, Adam
Hersteller: Taylor & Francis Ltd
Maße: 228 x 148 x 25 mm
Von/Mit: Adam Chapman
Erscheinungsdatum: 25.04.2018
Gewicht: 0,456 kg
preigu-id: 122748275
Über den Autor

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden

Inhaltsverzeichnis

Part I: Digital Games as History1. Introduction 2. Interacting with Digital Games as History Part II: Digital Games as Historical Representations 3. Simulation Styles and Epistemologies 4. Time and Space 5. Narrative in Games: Categorising for Analysis 6. Historical Narrative in Digital Games Part III: Digital Games as Systems for Historying 7. Affording Hertiage Experiences, Reenactment and Narrative Historying 8. Digital Games as Historical Reenactment 9. Digital Games as (Counterfactual) Narrative Historying Part IV: Digital Games as a Historical Form 10. Conclusions.

Details
Erscheinungsjahr: 2018
Fachbereich: Allgemeines
Genre: Geschichte
Rubrik: Geisteswissenschaften
Thema: Lexika
Medium: Taschenbuch
Seiten: 290
ISBN-13: 9781138597822
ISBN-10: 1138597821
Einband: Kartoniert / Broschiert
Autor: Chapman, Adam
Hersteller: Taylor & Francis Ltd
Maße: 228 x 148 x 25 mm
Von/Mit: Adam Chapman
Erscheinungsdatum: 25.04.2018
Gewicht: 0,456 kg
preigu-id: 122748275
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