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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.
Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden
Part I: Digital Games as History1. Introduction 2. Interacting with Digital Games as History Part II: Digital Games as Historical Representations 3. Simulation Styles and Epistemologies 4. Time and Space 5. Narrative in Games: Categorising for Analysis 6. Historical Narrative in Digital Games Part III: Digital Games as Systems for Historying 7. Affording Hertiage Experiences, Reenactment and Narrative Historying 8. Digital Games as Historical Reenactment 9. Digital Games as (Counterfactual) Narrative Historying Part IV: Digital Games as a Historical Form 10. Conclusions.
Erscheinungsjahr: | 2018 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Geschichte, Importe |
Rubrik: | Geisteswissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
ISBN-13: | 9781138597822 |
ISBN-10: | 1138597821 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Chapman, Adam |
Hersteller: | Taylor & Francis Ltd |
Verantwortliche Person für die EU: | Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 228 x 148 x 25 mm |
Von/Mit: | Adam Chapman |
Erscheinungsdatum: | 25.04.2018 |
Gewicht: | 0,456 kg |
Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden
Part I: Digital Games as History1. Introduction 2. Interacting with Digital Games as History Part II: Digital Games as Historical Representations 3. Simulation Styles and Epistemologies 4. Time and Space 5. Narrative in Games: Categorising for Analysis 6. Historical Narrative in Digital Games Part III: Digital Games as Systems for Historying 7. Affording Hertiage Experiences, Reenactment and Narrative Historying 8. Digital Games as Historical Reenactment 9. Digital Games as (Counterfactual) Narrative Historying Part IV: Digital Games as a Historical Form 10. Conclusions.
Erscheinungsjahr: | 2018 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Geschichte, Importe |
Rubrik: | Geisteswissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
ISBN-13: | 9781138597822 |
ISBN-10: | 1138597821 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Chapman, Adam |
Hersteller: | Taylor & Francis Ltd |
Verantwortliche Person für die EU: | Produktsicherheitsverantwortliche/r, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 228 x 148 x 25 mm |
Von/Mit: | Adam Chapman |
Erscheinungsdatum: | 25.04.2018 |
Gewicht: | 0,456 kg |