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To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities¿mental or physical¿and how to create a better experience for everyone.
Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatesttools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.
Incorporate a worldview of accessibility and customer service into your design
Work with accessibility tools and techniques commonly available for developers
To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities¿mental or physical¿and how to create a better experience for everyone.
Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatesttools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.
Incorporate a worldview of accessibility and customer service into your design
Work with accessibility tools and techniques commonly available for developers
Get accessibility right so that your customer base includes everyone
Work with both development and design skills
Plan for disabilities across the board from hearing and sight to motor skills and cognitive impairments
Chapter 1: Accessibility.- Chapter 2: Digital Inclusion.-Chapter 3: WAG for Mobile.- Chapter 4: Android Accessibility Model.- Chapter 5: Android Accessibility Features.- Chapter 6: iOS Accessibility Model.- Chapter 7: iOS Features: General.- Chapter 8: iOS Features: Vision.- Chapter 9: iOS Features Physical.- Chapter 10: iOS Features: Hearing.- Chapter 11: Testing.-Chapter 12: Techniques.
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Datenkommunikation, Netze & Mailboxen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xvii
342 S. 117 s/w Illustr. 342 p. 117 illus. |
ISBN-13: | 9781484258132 |
ISBN-10: | 1484258134 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Whitaker, Rob |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 20 mm |
Von/Mit: | Rob Whitaker |
Erscheinungsdatum: | 26.04.2020 |
Gewicht: | 0,546 kg |
Get accessibility right so that your customer base includes everyone
Work with both development and design skills
Plan for disabilities across the board from hearing and sight to motor skills and cognitive impairments
Chapter 1: Accessibility.- Chapter 2: Digital Inclusion.-Chapter 3: WAG for Mobile.- Chapter 4: Android Accessibility Model.- Chapter 5: Android Accessibility Features.- Chapter 6: iOS Accessibility Model.- Chapter 7: iOS Features: General.- Chapter 8: iOS Features: Vision.- Chapter 9: iOS Features Physical.- Chapter 10: iOS Features: Hearing.- Chapter 11: Testing.-Chapter 12: Techniques.
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Datenkommunikation, Netze & Mailboxen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xvii
342 S. 117 s/w Illustr. 342 p. 117 illus. |
ISBN-13: | 9781484258132 |
ISBN-10: | 1484258134 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Whitaker, Rob |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 20 mm |
Von/Mit: | Rob Whitaker |
Erscheinungsdatum: | 26.04.2020 |
Gewicht: | 0,546 kg |