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Designing the Internet of Things
Taschenbuch von Adrian Mcewen (u. a.)
Sprache: Englisch

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Beschreibung
Take your idea from concept to production with this unique guide

Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start.

Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production.
* Helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach
* Explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices
* Provides an overview of the necessary steps to take your idea from concept through production

If you'd like to design for the future, Designing the Internet of Things is a great place to start.
Take your idea from concept to production with this unique guide

Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start.

Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production.
* Helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach
* Explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices
* Provides an overview of the necessary steps to take your idea from concept through production

If you'd like to design for the future, Designing the Internet of Things is a great place to start.
Über den Autor

Adrian McEwen (Liverpool, UK) is an Internet of Things expert. He co-wrote and runs the Howduino course, teaching about Arduino across the UK. Adrian is the curator of official Arduino Ethernet Library. He has prowled the rooftops of Liverpool City Centre embedding Arduino sensors into the city's infrastructure.

Hakim Cassimally (Liverpool, UK) is an Italian and English Literature Graduate who discovered Perl and never looked back. A writer of SciFi, Hakim founded a study group for the Stanford AI distributed learning classes.

Inhaltsverzeichnis

Introduction 1

Part I: Prototyping 5

Chapter 1: The Internet of Things: An Overview 7

The Flavour of the Internet of Things 8

The "Internet" of "Things" 9

The Technology of the Internet of Things 12

Enchanted Objects 16

Who is Making the Internet of Things? 17

Summary 19

Chapter 2: Design Principles for Connected Devices 21

Calm and Ambient Technology 22

Magic as Metaphor 27

Privacy 31

Keeping Secrets 31

Whose Data Is It Anyway? 33

Web Thinking for Connected Devices 34

Small Pieces, Loosely Joined 34

First-Class Citizens On The Internet 35

Graceful Degradation 36

Affordances 37

Summary 39

Chapter 3: Internet Principles 41

Internet Communications: An Overview 42

Ip 42

Tcp 43

The IP Protocol Suite (TCP/IP) 44

Udp 44

IP Addresses 45

Dns 46

Static IP Address Assignment 48

Dynamic IP Address Assignment 49

IPv 6 50

MAC Addresses 51

TCP and UDP Ports 52

An Example: HTTP Ports 53

Other Common Ports 55

Application Layer Protocols 55

Http 56

HTTPS: Encrypted HTTP 59

Other Application Layer Protocols 60

Summary 61

Chapter 4: Thinking About Prototyping 63

Sketching 64

Familiarity 68

Costs versus Ease of Prototyping 69

Prototypes and Production 72

Changing Embedded Platform 72

Physical Prototypes and Mass Personalisation 73

Climbing into the Cloud 73

Open Source versus Closed Source 75

Why Closed? 77

Why Open? 78

Mixing Open and Closed Source 82

Closed Source for Mass Market Projects 83

Tapping into the Community 83

Summary 85

Chapter 5: Prototyping Embedded Devices 87

Electronics 88

Sensors 90

Actuators 90

Scaling Up the Electronics 91

Embedded Computing Basics 94

Microcontrollers 94

System-on-Chips 95

Choosing Your Platform 96

Arduino 100

Developing on the Arduino 102

Some Notes on the Hardware 107

Openness 109

Raspberry Pi 111

Cases and Extension Boards 113

Developing on the Raspberry Pi 114

Some Notes on the Hardware 120

Openness 121

BeagleBone Black 122

Cases and Extension Boards 124

Developing on the BeagleBone 124

Some Notes on the Hardware 129

Openness 129

Electric Imp 130

Developing on the Electric Imp 132

Other Notable Platforms 141

Mobile Phones and Tablets 142

Plug Computing: Always-on Internet of Things 143

Summary 144

Chapter 6: Prototyping the Physical Design 147

Preparation 148

Sketch, Iterate, and Explore 150

Nondigital Methods 152

Laser Cutting 154

Choosing a Laser Cutter 155

Software 156

Hinges and Joints 157

3D Printing 161

Types of 3D Printing 162

Software 164

CNC Milling 166

Repurposing/Recycling 168

Summary 172

Chapter 7: Prototyping Online Components 173

Getting Started with an API 174

Mashing Up APIs 175

Scraping 176

Legalities 177

Writing a New API 177

Clockodillo 178

Security 179

Implementing the API 183

Using Curl to Test 191

Going Further 194

Real-Time Reactions 198

Polling 199

Comet 199

Other Protocols 202

MQ Telemetry Transport 203

Extensible Messaging and Presence Protocol 203

Constrained Application Protocol 203

Summary 204

Chapter 8: Techniques for Writing Embedded Code 205

Memory Management 206

Types of Memory 206

Making the Most of Your RAM 208

Performance and Battery Life 214

Libraries 217

Debugging 219

Summary 223

Part II: From Prototype to Reality 225

Chapter 9: Business Models 227

A Short History of Business Models 228

Space and Time 228

From Craft to Mass Production 229

The Long Tail of the Internet 231

Learning from History 232

The Business Model Canvas 233

Who Is the Business Model For? 235

Models 238

Make Thing, Sell Thing 238

Subscriptions 238

Customisation 239

Be a Key Resource 240

Provide Infrastructure: Sensor Networks 241

Take a Percentage 242

Funding an Internet of Things Startup 243

Hobby Projects and Open Source 244

Venture Capital 245

Government Funding 248

Crowdfunding 249

Lean Startups 251

Summary 252

Chapter 10: Moving to Manufacture 255

What Are You Producing? 256

Designing Kits 257

Designing Printed circuit boards 260

Software Choices 263

The Design Process 265

Manufacturing Printed Circuit Boards 268

Etching Boards 268

Milling Boards 269

Third-Party Manufacturing 270

Assembly 270

Testing 272

Mass-Producing the Case and Other Fixtures 274

Certification 279

Costs 282

Scaling Up Software 284

Deployment 284

Correctness and Maintainability 285

Security 286

Performance 287

User Community 288

Summary 288

Chapter 11: Ethics 289

Characterizing the Internet of Things 291

Privacy 292

Control 296

Disrupting Control 298

Crowdsourcing 299

Environment 302

Physical Thing 302

Electronics 304

Internet Service 304

Solutions 305

The Internet of Things as Part of the Solution 305

Cautious Optimism 307

The Open Internet of Things Definition 308

Summary 309

Index 311

Details
Erscheinungsjahr: 2013
Fachbereich: Hardware
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: XI
324 S.
ISBN-13: 9781118430620
ISBN-10: 111843062X
Sprache: Englisch
Herstellernummer: 1W118430620
Einband: Kartoniert / Broschiert
Autor: Mcewen, Adrian
Cassimally, Hakim
Hersteller: John Wiley & Sons
John Wiley & Sons Inc
Maße: 228 x 151 x 22 mm
Von/Mit: Adrian Mcewen (u. a.)
Erscheinungsdatum: 08.11.2013
Gewicht: 0,497 kg
Artikel-ID: 106394169
Über den Autor

Adrian McEwen (Liverpool, UK) is an Internet of Things expert. He co-wrote and runs the Howduino course, teaching about Arduino across the UK. Adrian is the curator of official Arduino Ethernet Library. He has prowled the rooftops of Liverpool City Centre embedding Arduino sensors into the city's infrastructure.

Hakim Cassimally (Liverpool, UK) is an Italian and English Literature Graduate who discovered Perl and never looked back. A writer of SciFi, Hakim founded a study group for the Stanford AI distributed learning classes.

Inhaltsverzeichnis

Introduction 1

Part I: Prototyping 5

Chapter 1: The Internet of Things: An Overview 7

The Flavour of the Internet of Things 8

The "Internet" of "Things" 9

The Technology of the Internet of Things 12

Enchanted Objects 16

Who is Making the Internet of Things? 17

Summary 19

Chapter 2: Design Principles for Connected Devices 21

Calm and Ambient Technology 22

Magic as Metaphor 27

Privacy 31

Keeping Secrets 31

Whose Data Is It Anyway? 33

Web Thinking for Connected Devices 34

Small Pieces, Loosely Joined 34

First-Class Citizens On The Internet 35

Graceful Degradation 36

Affordances 37

Summary 39

Chapter 3: Internet Principles 41

Internet Communications: An Overview 42

Ip 42

Tcp 43

The IP Protocol Suite (TCP/IP) 44

Udp 44

IP Addresses 45

Dns 46

Static IP Address Assignment 48

Dynamic IP Address Assignment 49

IPv 6 50

MAC Addresses 51

TCP and UDP Ports 52

An Example: HTTP Ports 53

Other Common Ports 55

Application Layer Protocols 55

Http 56

HTTPS: Encrypted HTTP 59

Other Application Layer Protocols 60

Summary 61

Chapter 4: Thinking About Prototyping 63

Sketching 64

Familiarity 68

Costs versus Ease of Prototyping 69

Prototypes and Production 72

Changing Embedded Platform 72

Physical Prototypes and Mass Personalisation 73

Climbing into the Cloud 73

Open Source versus Closed Source 75

Why Closed? 77

Why Open? 78

Mixing Open and Closed Source 82

Closed Source for Mass Market Projects 83

Tapping into the Community 83

Summary 85

Chapter 5: Prototyping Embedded Devices 87

Electronics 88

Sensors 90

Actuators 90

Scaling Up the Electronics 91

Embedded Computing Basics 94

Microcontrollers 94

System-on-Chips 95

Choosing Your Platform 96

Arduino 100

Developing on the Arduino 102

Some Notes on the Hardware 107

Openness 109

Raspberry Pi 111

Cases and Extension Boards 113

Developing on the Raspberry Pi 114

Some Notes on the Hardware 120

Openness 121

BeagleBone Black 122

Cases and Extension Boards 124

Developing on the BeagleBone 124

Some Notes on the Hardware 129

Openness 129

Electric Imp 130

Developing on the Electric Imp 132

Other Notable Platforms 141

Mobile Phones and Tablets 142

Plug Computing: Always-on Internet of Things 143

Summary 144

Chapter 6: Prototyping the Physical Design 147

Preparation 148

Sketch, Iterate, and Explore 150

Nondigital Methods 152

Laser Cutting 154

Choosing a Laser Cutter 155

Software 156

Hinges and Joints 157

3D Printing 161

Types of 3D Printing 162

Software 164

CNC Milling 166

Repurposing/Recycling 168

Summary 172

Chapter 7: Prototyping Online Components 173

Getting Started with an API 174

Mashing Up APIs 175

Scraping 176

Legalities 177

Writing a New API 177

Clockodillo 178

Security 179

Implementing the API 183

Using Curl to Test 191

Going Further 194

Real-Time Reactions 198

Polling 199

Comet 199

Other Protocols 202

MQ Telemetry Transport 203

Extensible Messaging and Presence Protocol 203

Constrained Application Protocol 203

Summary 204

Chapter 8: Techniques for Writing Embedded Code 205

Memory Management 206

Types of Memory 206

Making the Most of Your RAM 208

Performance and Battery Life 214

Libraries 217

Debugging 219

Summary 223

Part II: From Prototype to Reality 225

Chapter 9: Business Models 227

A Short History of Business Models 228

Space and Time 228

From Craft to Mass Production 229

The Long Tail of the Internet 231

Learning from History 232

The Business Model Canvas 233

Who Is the Business Model For? 235

Models 238

Make Thing, Sell Thing 238

Subscriptions 238

Customisation 239

Be a Key Resource 240

Provide Infrastructure: Sensor Networks 241

Take a Percentage 242

Funding an Internet of Things Startup 243

Hobby Projects and Open Source 244

Venture Capital 245

Government Funding 248

Crowdfunding 249

Lean Startups 251

Summary 252

Chapter 10: Moving to Manufacture 255

What Are You Producing? 256

Designing Kits 257

Designing Printed circuit boards 260

Software Choices 263

The Design Process 265

Manufacturing Printed Circuit Boards 268

Etching Boards 268

Milling Boards 269

Third-Party Manufacturing 270

Assembly 270

Testing 272

Mass-Producing the Case and Other Fixtures 274

Certification 279

Costs 282

Scaling Up Software 284

Deployment 284

Correctness and Maintainability 285

Security 286

Performance 287

User Community 288

Summary 288

Chapter 11: Ethics 289

Characterizing the Internet of Things 291

Privacy 292

Control 296

Disrupting Control 298

Crowdsourcing 299

Environment 302

Physical Thing 302

Electronics 304

Internet Service 304

Solutions 305

The Internet of Things as Part of the Solution 305

Cautious Optimism 307

The Open Internet of Things Definition 308

Summary 309

Index 311

Details
Erscheinungsjahr: 2013
Fachbereich: Hardware
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: XI
324 S.
ISBN-13: 9781118430620
ISBN-10: 111843062X
Sprache: Englisch
Herstellernummer: 1W118430620
Einband: Kartoniert / Broschiert
Autor: Mcewen, Adrian
Cassimally, Hakim
Hersteller: John Wiley & Sons
John Wiley & Sons Inc
Maße: 228 x 151 x 22 mm
Von/Mit: Adrian Mcewen (u. a.)
Erscheinungsdatum: 08.11.2013
Gewicht: 0,497 kg
Artikel-ID: 106394169
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