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Beschreibung
Design is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems.
Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading.
Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading.
Design is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems.
Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading.
Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading.
Über den Autor
D. J. Huppatz is Senior Lecturer of Architecture and Design at Swinburne University of Technology, Australia.
Zusammenfassung
Concepts are illustrated with contemporary case studies of designed products and services such as the iPhone, Uber, Kickstarter and IKEA
Inhaltsverzeichnis
AcknowledgementsPrefaceIntroduction- What is Design?- Design's Relatives- Design's History- The Concepts1. Information- From Print to Cyberspace- Making Marks - Case Study 1: Emojis- Graphic Identities- Visualizing Data - Case Study 2: Infographics- Finding our Way- The Return to Craft2. Things- From Mechanization to Automation- Serial Things - Case Study 3: Chairs- Singular Things- Materials - Case Study 4: the Moneymaker Pump- Ethics3. Interactions- Designing Machines for People- Affordances and Scripts - Case Study 5: Doors- Interface- Software - Case Study 6: the iPhone- Smart Things- Robots4. Systems and Services- Systems- Mapping Services - Case Study 7: IKEA- Sharing- Hackathons and Jams - Case Study 8: Uber- Social Design- Government Services 5. Experiences- Interaction and Emotion- Participation - Case Study 9: Facebook- Inclusive Experience- The Experience Economy- Immersive Entertainment - Case Study 10: Universal Design- Tourism6. Strategies- Organizational Design - Case Study 11: IBM- Strategic Design- Policy- Problems and Methods - Case Study 12: IDEO- Design ThinkingConclusion- Design in the Anthropocene- Technological Fixations- Design Futures NotesAnnotated Guide to Further ReadingSelect Bibliography Index
Details
Erscheinungsjahr: | 2019 |
---|---|
Genre: | Kunst |
Rubrik: | Kunst & Musik |
Thema: | Innenarchitektur & Design |
Medium: | Taschenbuch |
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781350068148 |
ISBN-10: | 1350068144 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Huppatz, D. J. |
Hersteller: | Bloomsbury Publishing PLC |
Maße: | 231 x 154 x 15 mm |
Von/Mit: | D. J. Huppatz |
Erscheinungsdatum: | 17.10.2019 |
Gewicht: | 0,42 kg |
Über den Autor
D. J. Huppatz is Senior Lecturer of Architecture and Design at Swinburne University of Technology, Australia.
Zusammenfassung
Concepts are illustrated with contemporary case studies of designed products and services such as the iPhone, Uber, Kickstarter and IKEA
Inhaltsverzeichnis
AcknowledgementsPrefaceIntroduction- What is Design?- Design's Relatives- Design's History- The Concepts1. Information- From Print to Cyberspace- Making Marks - Case Study 1: Emojis- Graphic Identities- Visualizing Data - Case Study 2: Infographics- Finding our Way- The Return to Craft2. Things- From Mechanization to Automation- Serial Things - Case Study 3: Chairs- Singular Things- Materials - Case Study 4: the Moneymaker Pump- Ethics3. Interactions- Designing Machines for People- Affordances and Scripts - Case Study 5: Doors- Interface- Software - Case Study 6: the iPhone- Smart Things- Robots4. Systems and Services- Systems- Mapping Services - Case Study 7: IKEA- Sharing- Hackathons and Jams - Case Study 8: Uber- Social Design- Government Services 5. Experiences- Interaction and Emotion- Participation - Case Study 9: Facebook- Inclusive Experience- The Experience Economy- Immersive Entertainment - Case Study 10: Universal Design- Tourism6. Strategies- Organizational Design - Case Study 11: IBM- Strategic Design- Policy- Problems and Methods - Case Study 12: IDEO- Design ThinkingConclusion- Design in the Anthropocene- Technological Fixations- Design Futures NotesAnnotated Guide to Further ReadingSelect Bibliography Index
Details
Erscheinungsjahr: | 2019 |
---|---|
Genre: | Kunst |
Rubrik: | Kunst & Musik |
Thema: | Innenarchitektur & Design |
Medium: | Taschenbuch |
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781350068148 |
ISBN-10: | 1350068144 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Huppatz, D. J. |
Hersteller: | Bloomsbury Publishing PLC |
Maße: | 231 x 154 x 15 mm |
Von/Mit: | D. J. Huppatz |
Erscheinungsdatum: | 17.10.2019 |
Gewicht: | 0,42 kg |
Warnhinweis