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Beschreibung
Design Thinking for Digital Well-being empowers teacher educators/student teachers to teach pupils how to critically embrace technology in their lives. It provides a pedagogical framework for teaching young people to flourish in a digital society and enjoy digital well-being. In so doing, it establishes the need for digital literacy, digital fluency and values fluency within the education system as a whole.
With a unique focus on empathy-centric design thinking, and using a case study informed educational model of technological, pedagogical and content knowledge (TPACK), this expert guide:
Explores the challenges that pupils (and teachers) face balancing their digital lives
Supports the 'wired generation' in navigating the cyber sphere and understanding how their data are used
Acknowledges the necessity of supporting the digital well-being of pupils (and teachers) to create a healthy and successful learning environment
Promotes the effective use of technology to enhance teaching and learning
Aids professionals in ensuring pupils enjoy digital literacy, digital fluency, values fluency and safety online
Design Thinking for Digital Well-being deals with the core concepts of digital literacy, digital fluency and values fluency that are essential for anyone in the teaching profession. It is a source of support and guidance for all those involved in exploring the challenges of using technology to promote digital well-being.
Design Thinking for Digital Well-being empowers teacher educators/student teachers to teach pupils how to critically embrace technology in their lives. It provides a pedagogical framework for teaching young people to flourish in a digital society and enjoy digital well-being. In so doing, it establishes the need for digital literacy, digital fluency and values fluency within the education system as a whole.
With a unique focus on empathy-centric design thinking, and using a case study informed educational model of technological, pedagogical and content knowledge (TPACK), this expert guide:
Explores the challenges that pupils (and teachers) face balancing their digital lives
Supports the 'wired generation' in navigating the cyber sphere and understanding how their data are used
Acknowledges the necessity of supporting the digital well-being of pupils (and teachers) to create a healthy and successful learning environment
Promotes the effective use of technology to enhance teaching and learning
Aids professionals in ensuring pupils enjoy digital literacy, digital fluency, values fluency and safety online
Design Thinking for Digital Well-being deals with the core concepts of digital literacy, digital fluency and values fluency that are essential for anyone in the teaching profession. It is a source of support and guidance for all those involved in exploring the challenges of using technology to promote digital well-being.
Über den Autor

Fiona C. Chambers is a Senior Lecturer in Sports Studies and Physical Education. She is the current Secretary General of AIESEP (Association Internationale des Écoles Supérieures d'Éducation Physique).

Anne Jones is a Home Economics and SPHE teacher in St Colmans Community College, Midleton, Co. Cork. Anne has previously been seconded to the National Induction Programme for Teachers (NIPT), as the Post-Primary Team Leader and as Regional Manager to the SPHE Support Service in the Republic of Ireland.

Orla Murphy is a University College Cork Lecturer in the Republic of Ireland; the Irish National Coordinator for DARIAH-EU (Digital Research Infrastructures for the Arts and Humanities) a European Research Infrastructure Consortium.

Rachel Sandford is a Senior Lecturer in the School of Sport Exercise and Health Sciences at Loughborough University, UK.

Inhaltsverzeichnis

Authors' Introduction

Section 1: Being Human in a Digital World

Chapter 1: Our Digital Lives: Living, Learning and Thriving in a Dynamic Digital World

Orla Murphy

Chapter 2: Digital Competences: A foundational digital literacy for all

Orla Murphy

Chapter 3: Digital Wellbeing

Anne Jones, Rachel Sandford and Fiona C. Chambers

Chapter 4: Values fluency as a key skill for young people within the digital age

Rachel Sandford

Section 2: Building a Pedagogical Model for Values Fluency

Chapter 5: Design Thinking: Empowering Teachers to educate for Digital Wellbeing

Fiona C. Chambers

Chapter 6: Developing the Values Compass

Fiona C. Chambers

Chapter 7: Implementing the Values Compass: Application to Values Dilemmas

Fiona C. Chambers

Section 3: Values Dilemmas: Case Study Approach

Chapter 8: Information and Data Literacy: Understanding and navigating data for digital literacy

Orla Murphy

Chapter 9: Communication and Collaboration: The global and connected citizen

Fiona C. Chambers

Chapter 10: Digital Content Creation: Anytime, anyplace, anywhere?

Orla Murphy

Chapter 11: Safety: Protecting Health and Wellbeing

Anne Jones and Rachel Sandford

Chapter 12: Problem Solving: Problems as possibilities for learning

Rachel Sandford

Section 4: Praxis Model for Digital Wellbeing

Chapter 13: A Praxis Model for Digital Wellbeing

Fiona C. Chambers

Appendix: myers-briggs type indicator

Katherine C. Briggs and Isabel Briggs Myers

Glossary of Terms

Anne Jones

Details
Erscheinungsjahr: 2018
Fachbereich: Unterricht
Genre: Erziehung & Bildung, Importe
Rubrik: Sozialwissenschaften
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138578074
ISBN-10: 113857807X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Chambers, Fiona C.
Jones, Anne
Murphy, Orla
Hersteller: Routledge
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 246 x 174 x 12 mm
Von/Mit: Fiona C. Chambers (u. a.)
Erscheinungsdatum: 20.12.2018
Gewicht: 0,398 kg
Artikel-ID: 128428394

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