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Creating Q*bert and Other Classic Video Arcade Games
Buch von Warren Davis
Sprache: Englisch

26,45 €*

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Lieferzeit 1-2 Wochen

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Beschreibung
"In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code. Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period."--Provided by publisher.
"In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code. Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period."--Provided by publisher.
Über den Autor

Warren Davis' career in the video game industry spans three decades. He began in 1982 working for Gottlieb where his first game was the hugely successful arcade classic, Q*bert. He followed that with a laserdisc game, Us vs. Them. In the mid-80s, while working at Williams, he co-programmed Joust 2 and helped develop the system that became NARC. Davis was also part of the team that created Terminator 2: Judgment Day and Revolution X featuring Aerosmith. He also developed the digitizing system that Williams/Bally/Midway would use for many of their hit games of the 1990s including Mortal Kombat, NBA Jam, and the aforementioned Terminator 2 and Revolution X. In 2018, Davis was inducted into the International Video Game Hall of Fame.

Ed Boon is the co-creator Mortal Kombat and the creative director of NetherRealm Studios.

John Newcomer is the designer and lead developer of Joust.

Inhaltsverzeichnis
CONTENTS

1) The Shaping of a Young Mind

2) Entering Wonderland

3) The Cubes Game

4) A Noser is Born

5) The Aftermath

6) US vs THEM

7) Gottlieb¿s Demise

8) Williams and the Dawn of Digitization

9) The Premier Years

10) Return to Williams

11) Last Days in the Funhouse

12) Loose Ends

Details
Erscheinungsjahr: 2022
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Theater & Film
Medium: Buch
Inhalt: Gebunden
ISBN-13: 9781595801050
ISBN-10: 1595801057
Sprache: Englisch
Einband: Gebunden
Autor: Davis, Warren
Hersteller: Santa Monica Press
Maße: 233 x 156 x 23 mm
Von/Mit: Warren Davis
Erscheinungsdatum: 11.01.2022
Gewicht: 0,53 kg
Artikel-ID: 119572868
Über den Autor

Warren Davis' career in the video game industry spans three decades. He began in 1982 working for Gottlieb where his first game was the hugely successful arcade classic, Q*bert. He followed that with a laserdisc game, Us vs. Them. In the mid-80s, while working at Williams, he co-programmed Joust 2 and helped develop the system that became NARC. Davis was also part of the team that created Terminator 2: Judgment Day and Revolution X featuring Aerosmith. He also developed the digitizing system that Williams/Bally/Midway would use for many of their hit games of the 1990s including Mortal Kombat, NBA Jam, and the aforementioned Terminator 2 and Revolution X. In 2018, Davis was inducted into the International Video Game Hall of Fame.

Ed Boon is the co-creator Mortal Kombat and the creative director of NetherRealm Studios.

John Newcomer is the designer and lead developer of Joust.

Inhaltsverzeichnis
CONTENTS

1) The Shaping of a Young Mind

2) Entering Wonderland

3) The Cubes Game

4) A Noser is Born

5) The Aftermath

6) US vs THEM

7) Gottlieb¿s Demise

8) Williams and the Dawn of Digitization

9) The Premier Years

10) Return to Williams

11) Last Days in the Funhouse

12) Loose Ends

Details
Erscheinungsjahr: 2022
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Theater & Film
Medium: Buch
Inhalt: Gebunden
ISBN-13: 9781595801050
ISBN-10: 1595801057
Sprache: Englisch
Einband: Gebunden
Autor: Davis, Warren
Hersteller: Santa Monica Press
Maße: 233 x 156 x 23 mm
Von/Mit: Warren Davis
Erscheinungsdatum: 11.01.2022
Gewicht: 0,53 kg
Artikel-ID: 119572868
Warnhinweis