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Beschreibung
Every writer dreams of creating their own game world and telling their own stories. If you're writing for Star Wars or Assassin's Creed or the Marvel Universe, the groundwork has already been laid for you. But what if you are the person who has to lay that groundwork?
Every writer dreams of creating their own game world and telling their own stories. If you're writing for Star Wars or Assassin's Creed or the Marvel Universe, the groundwork has already been laid for you. But what if you are the person who has to lay that groundwork?
Über den Autor

Alex Epstein has created new video game worlds and characters for both AAA studios and indies. As a narrative director and lead writer for more than a decade, he has been crystallizing tips and tricks for the writers he has coached. That's this book.

His other books include wrote Crafty Screenwriting: Writing Movies That Get Made and Crafty TV Writing: Thinking Inside the Box.

Inhaltsverzeichnis

Chapter One: The Player, Chapter Two: Story, Chapter Three: World Building, Chapter Four: Player and Non-Player Characters, Chapter Five: Linear vs. Dynamic Narrative, Chapter Six: Narrative Delivery Systems, Chapter Seven: Dirty Narrative, Chapter Eight: Dialog, Chapter Nine: Rewriting, Chapter Ten: Breaking Into Video Game Writing

Details
Erscheinungsjahr: 2025
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032963150
ISBN-10: 1032963158
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Epstein, Alex
Hersteller: CRC Press
Verantwortliche Person für die EU: Taylor & Francis Verlag GmbH, Kaufingerstr. 24, D-80331 München, gpsr@taylorandfrancis.com
Maße: 229 x 152 x 11 mm
Von/Mit: Alex Epstein
Erscheinungsdatum: 30.04.2025
Gewicht: 0,304 kg
Artikel-ID: 132508791

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