Dekorationsartikel gehören nicht zum Leistungsumfang.
Core Blender Development
Understanding the Essential Source Code
Taschenbuch von Brad E. Hollister
Sprache: Englisch

69,30 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Lieferzeit 1-2 Wochen

Kategorien:
Beschreibung
Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project.
Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code.
Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling.
What Yoüll Learn
Find the code for various functions and editors in Blender
Track down bugs, and contribute new functionality to the Blender code base
Examine the .blend file and how it stores Blender state
Understand the Blender core code base beyond the community website documentation
Review the explicit code traces and source files of descriptions of the code base
Who This Book Is For
Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don¿t have experience of reverse engineering a large code base.
Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project.
Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code.
Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling.
What Yoüll Learn
Find the code for various functions and editors in Blender
Track down bugs, and contribute new functionality to the Blender code base
Examine the .blend file and how it stores Blender state
Understand the Blender core code base beyond the community website documentation
Review the explicit code traces and source files of descriptions of the code base
Who This Book Is For
Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don¿t have experience of reverse engineering a large code base.
Über den Autor
Brad Hollister holds a PhD from the University of California Santa Cruz in computer science, and has extensive software development experience both professionally and in the areas of open source, including BRL-CAD, VTK, and SCIRun. His research includes scientific visualization, virtual reality simulation for training, and computer graphics. Dr. Hollister is also faculty adviser for the Open Source Mozilla Campus Club at the California State University Dominguez Hills.
Zusammenfassung

Learn detailed information about the entire Blender build system

Understand how python is integrated into the core Blender code base and how Blender Scripting works from a bottom-up level

Understand the essential aspects of the Blender code base and how modules such as the physics and rendering subsystems are integrated

Inhaltsverzeichnis

Chapter 1. Intro to the Core Blender Source Code.- Chapter 2. Blender DNA and Sterlization.- Chapter 3. ghost: Soul of the windowmanager Module.- Chapter 4. The blenlib and blenkernel Modules.- Chapter 5. Blender's Embedded Python.- Chapter 6. Blender RNA and the Data API.- Chapter 7. The Editors, Module, Operators, and Event System.- Chapter 8. Editor Creation.

Details
Erscheinungsjahr: 2020
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 252
Inhalt: vii
244 S.
8 s/w Illustr.
38 farbige Illustr.
244 p. 46 illus.
38 illus. in color.
ISBN-13: 9781484264140
ISBN-10: 1484264142
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Hollister, Brad E.
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 155 x 14 mm
Von/Mit: Brad E. Hollister
Erscheinungsdatum: 12.12.2020
Gewicht: 0,388 kg
preigu-id: 118875344
Über den Autor
Brad Hollister holds a PhD from the University of California Santa Cruz in computer science, and has extensive software development experience both professionally and in the areas of open source, including BRL-CAD, VTK, and SCIRun. His research includes scientific visualization, virtual reality simulation for training, and computer graphics. Dr. Hollister is also faculty adviser for the Open Source Mozilla Campus Club at the California State University Dominguez Hills.
Zusammenfassung

Learn detailed information about the entire Blender build system

Understand how python is integrated into the core Blender code base and how Blender Scripting works from a bottom-up level

Understand the essential aspects of the Blender code base and how modules such as the physics and rendering subsystems are integrated

Inhaltsverzeichnis

Chapter 1. Intro to the Core Blender Source Code.- Chapter 2. Blender DNA and Sterlization.- Chapter 3. ghost: Soul of the windowmanager Module.- Chapter 4. The blenlib and blenkernel Modules.- Chapter 5. Blender's Embedded Python.- Chapter 6. Blender RNA and the Data API.- Chapter 7. The Editors, Module, Operators, and Event System.- Chapter 8. Editor Creation.

Details
Erscheinungsjahr: 2020
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 252
Inhalt: vii
244 S.
8 s/w Illustr.
38 farbige Illustr.
244 p. 46 illus.
38 illus. in color.
ISBN-13: 9781484264140
ISBN-10: 1484264142
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Hollister, Brad E.
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 155 x 14 mm
Von/Mit: Brad E. Hollister
Erscheinungsdatum: 12.12.2020
Gewicht: 0,388 kg
preigu-id: 118875344
Warnhinweis

Ähnliche Produkte

Ähnliche Produkte