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Englisch
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No detailed description available for "Computer Graphics Programming in OpenGL with JAVA".
No detailed description available for "Computer Graphics Programming in OpenGL with JAVA".
Inhaltsverzeichnis
Chapter 1 - Getting Started
Chapter 2 - The OpenGL Graphics Pipeline
Chapter 3 - Mathematical Foundations
Chapter 4 - Managing 3D Graphics Data
Chapter 5 - Texture Mapping
Chapter 6 - 3D Models
Chapter 7 - Lighting
Chapter 8 - Shadows
Chapter 9 - Sky and Backgrounds
Chapter 10 - Enhancing Surface Detail
Chapter 11 - Parametric Surfaces
Chapter 12 - Tessellation
Chapter 13 - Geometry Shaders
Chapter 14 - Other Techniques.
Appendix A - Installation and Setup for Windows (PC
Appendix B - Installation and Setup for Macintosh
Appendix C - Using the Nsight Graphics Debugger
Index
Chapter 2 - The OpenGL Graphics Pipeline
Chapter 3 - Mathematical Foundations
Chapter 4 - Managing 3D Graphics Data
Chapter 5 - Texture Mapping
Chapter 6 - 3D Models
Chapter 7 - Lighting
Chapter 8 - Shadows
Chapter 9 - Sky and Backgrounds
Chapter 10 - Enhancing Surface Detail
Chapter 11 - Parametric Surfaces
Chapter 12 - Tessellation
Chapter 13 - Geometry Shaders
Chapter 14 - Other Techniques.
Appendix A - Installation and Setup for Windows (PC
Appendix B - Installation and Setup for Macintosh
Appendix C - Using the Nsight Graphics Debugger
Index
Details
Genre: | Informatik |
---|---|
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Seiten: | 406 |
ISBN-13: | 9781683922193 |
ISBN-10: | 1683922190 |
Sprache: | Englisch |
Autor: |
Gordon, V. Scott
Clevenger, John L. |
Auflage: | 2. Aufl. |
Hersteller: | De Gruyter |
Abbildungen: | four-color throughout |
Maße: | 28 x 178 x 229 mm |
Von/Mit: | V. Scott Gordon (u. a.) |
Gewicht: | 0,828 kg |
Inhaltsverzeichnis
Chapter 1 - Getting Started
Chapter 2 - The OpenGL Graphics Pipeline
Chapter 3 - Mathematical Foundations
Chapter 4 - Managing 3D Graphics Data
Chapter 5 - Texture Mapping
Chapter 6 - 3D Models
Chapter 7 - Lighting
Chapter 8 - Shadows
Chapter 9 - Sky and Backgrounds
Chapter 10 - Enhancing Surface Detail
Chapter 11 - Parametric Surfaces
Chapter 12 - Tessellation
Chapter 13 - Geometry Shaders
Chapter 14 - Other Techniques.
Appendix A - Installation and Setup for Windows (PC
Appendix B - Installation and Setup for Macintosh
Appendix C - Using the Nsight Graphics Debugger
Index
Chapter 2 - The OpenGL Graphics Pipeline
Chapter 3 - Mathematical Foundations
Chapter 4 - Managing 3D Graphics Data
Chapter 5 - Texture Mapping
Chapter 6 - 3D Models
Chapter 7 - Lighting
Chapter 8 - Shadows
Chapter 9 - Sky and Backgrounds
Chapter 10 - Enhancing Surface Detail
Chapter 11 - Parametric Surfaces
Chapter 12 - Tessellation
Chapter 13 - Geometry Shaders
Chapter 14 - Other Techniques.
Appendix A - Installation and Setup for Windows (PC
Appendix B - Installation and Setup for Macintosh
Appendix C - Using the Nsight Graphics Debugger
Index
Details
Genre: | Informatik |
---|---|
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Seiten: | 406 |
ISBN-13: | 9781683922193 |
ISBN-10: | 1683922190 |
Sprache: | Englisch |
Autor: |
Gordon, V. Scott
Clevenger, John L. |
Auflage: | 2. Aufl. |
Hersteller: | De Gruyter |
Abbildungen: | four-color throughout |
Maße: | 28 x 178 x 229 mm |
Von/Mit: | V. Scott Gordon (u. a.) |
Gewicht: | 0,828 kg |
Warnhinweis