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Computer Graphics and Geometric Modelling
Implementation & Algorithms
Buch von Max K. Agoston
Sprache: Englisch

107,95 €*

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Lieferzeit 2-3 Wochen

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Beschreibung
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.
Zusammenfassung
This volume details the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. A companion volume covers the theorical aspects of the topic in a thorough and systematic fashion.
Inhaltsverzeichnis
Basic Computer Graphics.- Raster Algorithms.- Clipping.- Transformations and the Graphics Pipeline.- Approaches to Geometric Modeling.- Basic Geometric Modeling Tools.- Visible Surface Algorithms.- Color.- Illumination and Shading.- Rendering Techniques.- Geometric Modeling Topics.- Curves in Computer Graphics.- Surfaces in Computer Graphics.- Intersection Algorithms.- Global Geometric Modeling Topics.- Local Geometric Modeling Topics.- Intrinsic Geometric Modeling.- More on Special Computer Graphics Topics.- Computational Geometry Topics.- Interval Analysis.- The Finite Element Method.- Quaternions.- Digital Image Processing Topics.- Chaos and Fractals.
Zusammenfassung
This volume details the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. A companion volume covers the theorical aspects of the topic in a thorough and systematic fashion.
Inhaltsverzeichnis
Basic Computer Graphics.- Raster Algorithms.- Clipping.- Transformations and the Graphics Pipeline.- Approaches to Geometric Modeling.- Basic Geometric Modeling Tools.- Visible Surface Algorithms.- Color.- Illumination and Shading.- Rendering Techniques.- Geometric Modeling Topics.- Curves in Computer Graphics.- Surfaces in Computer Graphics.- Intersection Algorithms.- Global Geometric Modeling Topics.- Local Geometric Modeling Topics.- Intrinsic Geometric Modeling.- More on Special Computer Graphics Topics.- Computational Geometry Topics.- Interval Analysis.- The Finite Element Method.- Quaternions.- Digital Image Processing Topics.- Chaos and Fractals.
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