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The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.
The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.
Focuses on three influential cognitive motives: achievement, affiliation, and power motivation
Addresses practical issues for defining games, mini-games and in-game scenarios for virtual worlds
Useful for game programmers and artificial intelligence researchers
Includes supplementary material: [...]
From Player Types to Motivation.- Computational Models of Achievement, Affiliation, and Power Motivation.- Game Playing Agents and Non-player Characters.- Achievement Motivation.- Profiles of Achievement, Affiliation, and Power Motivation.- Enemies.- Pets and Partner Characters.- Support Characters.- Evolution of Motivated Agents.- Conclusion and Future Work.
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: |
xvii
213 S. 43 s/w Illustr. 23 farbige Illustr. 213 p. 66 illus. 23 illus. in color. |
ISBN-13: | 9783319334578 |
ISBN-10: | 3319334573 |
Sprache: | Englisch |
Herstellernummer: | 978-3-319-33457-8 |
Ausstattung / Beilage: | HC runder Rücken kaschiert |
Einband: | Gebunden |
Autor: | Merrick, Kathryn E. |
Auflage: | 1st ed. 2016 |
Hersteller: |
Springer Nature Switzerland
Springer International Publishing Springer International Publishing AG |
Maße: | 241 x 160 x 19 mm |
Von/Mit: | Kathryn E. Merrick |
Erscheinungsdatum: | 30.09.2016 |
Gewicht: | 0,518 kg |
Focuses on three influential cognitive motives: achievement, affiliation, and power motivation
Addresses practical issues for defining games, mini-games and in-game scenarios for virtual worlds
Useful for game programmers and artificial intelligence researchers
Includes supplementary material: [...]
From Player Types to Motivation.- Computational Models of Achievement, Affiliation, and Power Motivation.- Game Playing Agents and Non-player Characters.- Achievement Motivation.- Profiles of Achievement, Affiliation, and Power Motivation.- Enemies.- Pets and Partner Characters.- Support Characters.- Evolution of Motivated Agents.- Conclusion and Future Work.
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: |
xvii
213 S. 43 s/w Illustr. 23 farbige Illustr. 213 p. 66 illus. 23 illus. in color. |
ISBN-13: | 9783319334578 |
ISBN-10: | 3319334573 |
Sprache: | Englisch |
Herstellernummer: | 978-3-319-33457-8 |
Ausstattung / Beilage: | HC runder Rücken kaschiert |
Einband: | Gebunden |
Autor: | Merrick, Kathryn E. |
Auflage: | 1st ed. 2016 |
Hersteller: |
Springer Nature Switzerland
Springer International Publishing Springer International Publishing AG |
Maße: | 241 x 160 x 19 mm |
Von/Mit: | Kathryn E. Merrick |
Erscheinungsdatum: | 30.09.2016 |
Gewicht: | 0,518 kg |