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Beschreibung
This book is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It is filled with examples and exercises detailing how to put the clockwork game design pattern into use.
This book is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It is filled with examples and exercises detailing how to put the clockwork game design pattern into use.
Über den Autor

Keith Burgun is the author of Game Design Theory: A New Philosophy for Understanding Games. He runs the Keith Burgun Games indie studio and also has his own design blog at [...]. He has taught game design at a number of schools, including SUNY Purchase College, The New York Film Academy, and the Katonah Arts Center. He has spoken and lectured at numerous events and universities, including GDC, Indiecade, and NYU's Practice conference.

Inhaltsverzeichnis

Chapter 01 Theory

Chapter 02 Anatomy

Chapter 03 Construction

Chapter 04 Pitfalls

Details
Erscheinungsjahr: 2024
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032771571
ISBN-10: 1032771577
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Burgun, Keith
Auflage: 2. Auflage
Hersteller: CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 9 mm
Von/Mit: Keith Burgun
Erscheinungsdatum: 24.12.2024
Gewicht: 0,245 kg
Artikel-ID: 129609605

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