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This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more details and techniques.With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before.
This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more details and techniques.With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before.
In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.
Acknowledgments. Introduction. Prerequisites. 1. Making Games in a Modular Way. 2. Making a 2D Infinite Runner Game. 3. Building the Core Game Framework. 4. Player Structure. 5. Recipes: Common Components. 6. Player Movement Controllers. 7. Weapon Systems. 8. Waypoints Manager. 9. Recipe: Sound and Audio. 10. AI Manager. 11. Menus and User Interface. 12. Saving and Loading Profiles. 13. Loading Level Scenes. 14. Racing Game. 15. Blaster Game Example. Index.
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Seiten: | 298 |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780367321642 |
ISBN-10: | 0367321645 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Murray, Jeff W. |
Hersteller: | Taylor & Francis Ltd |
Maße: | 254 x 176 x 27 mm |
Von/Mit: | Jeff W. Murray |
Erscheinungsdatum: | 25.03.2021 |
Gewicht: | 0,597 kg |
In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.
Acknowledgments. Introduction. Prerequisites. 1. Making Games in a Modular Way. 2. Making a 2D Infinite Runner Game. 3. Building the Core Game Framework. 4. Player Structure. 5. Recipes: Common Components. 6. Player Movement Controllers. 7. Weapon Systems. 8. Waypoints Manager. 9. Recipe: Sound and Audio. 10. AI Manager. 11. Menus and User Interface. 12. Saving and Loading Profiles. 13. Loading Level Scenes. 14. Racing Game. 15. Blaster Game Example. Index.
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Seiten: | 298 |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780367321642 |
ISBN-10: | 0367321645 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Murray, Jeff W. |
Hersteller: | Taylor & Francis Ltd |
Maße: | 254 x 176 x 27 mm |
Von/Mit: | Jeff W. Murray |
Erscheinungsdatum: | 25.03.2021 |
Gewicht: | 0,597 kg |