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C# Game Programming Cookbook for Unity 3D
Taschenbuch von Jeff W. Murray
Sprache: Englisch

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Beschreibung

This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more details and techniques.With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before.

This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more details and techniques.With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before.

Über den Autor

In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.

Inhaltsverzeichnis

Acknowledgments. Introduction. Prerequisites. 1. Making Games in a Modular Way. 2. Making a 2D Infinite Runner Game. 3. Building the Core Game Framework. 4. Player Structure. 5. Recipes: Common Components. 6. Player Movement Controllers. 7. Weapon Systems. 8. Waypoints Manager. 9. Recipe: Sound and Audio. 10. AI Manager. 11. Menus and User Interface. 12. Saving and Loading Profiles. 13. Loading Level Scenes. 14. Racing Game. 15. Blaster Game Example. Index.

Details
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 298
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367321642
ISBN-10: 0367321645
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Murray, Jeff W.
Hersteller: Taylor & Francis Ltd
Maße: 254 x 176 x 27 mm
Von/Mit: Jeff W. Murray
Erscheinungsdatum: 25.03.2021
Gewicht: 0,597 kg
preigu-id: 121356541
Über den Autor

In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.

Inhaltsverzeichnis

Acknowledgments. Introduction. Prerequisites. 1. Making Games in a Modular Way. 2. Making a 2D Infinite Runner Game. 3. Building the Core Game Framework. 4. Player Structure. 5. Recipes: Common Components. 6. Player Movement Controllers. 7. Weapon Systems. 8. Waypoints Manager. 9. Recipe: Sound and Audio. 10. AI Manager. 11. Menus and User Interface. 12. Saving and Loading Profiles. 13. Loading Level Scenes. 14. Racing Game. 15. Blaster Game Example. Index.

Details
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 298
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367321642
ISBN-10: 0367321645
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Murray, Jeff W.
Hersteller: Taylor & Francis Ltd
Maße: 254 x 176 x 27 mm
Von/Mit: Jeff W. Murray
Erscheinungsdatum: 25.03.2021
Gewicht: 0,597 kg
preigu-id: 121356541
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