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Get ready for C++20 with all you need to know for complete mastery!
Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable!
This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding.
* Conquer advanced programming and troubleshooting
* Streamline your code with lambda expressions
* Use C++ where you need it: for gaming, enterprise applications, and Web services
* Uncover object secrets including the use of design patterns
* Discover how to use functional programming techniques to make code concise and easy to read
If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!
Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable!
This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding.
* Conquer advanced programming and troubleshooting
* Streamline your code with lambda expressions
* Use C++ where you need it: for gaming, enterprise applications, and Web services
* Uncover object secrets including the use of design patterns
* Discover how to use functional programming techniques to make code concise and easy to read
If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!
Get ready for C++20 with all you need to know for complete mastery!
Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable!
This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding.
* Conquer advanced programming and troubleshooting
* Streamline your code with lambda expressions
* Use C++ where you need it: for gaming, enterprise applications, and Web services
* Uncover object secrets including the use of design patterns
* Discover how to use functional programming techniques to make code concise and easy to read
If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!
Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable!
This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding.
* Conquer advanced programming and troubleshooting
* Streamline your code with lambda expressions
* Use C++ where you need it: for gaming, enterprise applications, and Web services
* Uncover object secrets including the use of design patterns
* Discover how to use functional programming techniques to make code concise and easy to read
If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!
Über den Autor
John Paul Mueller is a seasoned author and technical editor. He has writing in his blood, having produced 121 books and more than 600 articles to date. The topics range from networking to artificial intelligence and from database management to heads-down programming. Some of his current books include discussions of data science, machine learning, and algorithms. He also writes about computer languages such as C++, C#, and Python. His technical editing skills have helped more than 70 authors refine the content of their manuscripts. John has provided technical editing services to a variety of magazines, performed various kinds of consulting, and he writes certification exams.
Inhaltsverzeichnis
Introduction 1
Book 1: Getting Started with C++ 7
Chapter 1: Configuring Your Desktop System 9
Chapter 2: Configuring Your Mobile System 27
Chapter 3: Creating Your First C++ Application 45
Chapter 4: Storing Data in C++ 69
Chapter 5: Directing the Application Flow 105
Chapter 6: Dividing Your Work with Functions 139
Chapter 7: Splitting Up Source Code Files 169
Chapter 8: Referring to Your Data Through Pointers 187
Book 2: Understanding Objects and Classes 225
Chapter 1: Working with Classes 227
Chapter 2: Using Advanced C++ Features 269
Chapter 3: Planning and Building Objects 309
Chapter 4: Building with Design Patterns 335
Book 3: Understanding Functional Programming 367
Chapter 1: Considering Functional Programming 369
Chapter 2: Working with Lambda Expressions 397
Chapter 3: Advanced Lambda Expressions 415
Book 4: Fixing Problems 427
Chapter 1: Dealing with Bugs 429
Chapter 2: Debugging an Application 443
Chapter 3: Stopping and Inspecting Your Code 457
Chapter 4: Traveling About the Stack 469
Book 5: Advanced Programming 479
Chapter 1: Working with Arrays, Pointers, and References 481
Chapter 2: Creating Data Structures 515
Chapter 3: Constructors, Destructors, and Exceptions 541
Chapter 4: Advanced Class Usage 571
Chapter 5: Creating Classes with Templates 601
Chapter 6: Programming with the Standard Library 637
Book 6: Reading and Writing Files 681
Chapter 1: Filing Information with the Streams Library 683
Chapter 2: Writing with Output Streams 697
Chapter 3: Reading with Input Streams 711
Chapter 4: Building Directories and Contents 727
Chapter 5: Streaming Your Own Classes 737
Book 7: Advanced Standard Library Usage 751
Chapter 1: Exploring the Standard Library Further 753
Chapter 2: Working with User-Defined Literals (UDLs) 779
Chapter 3: Building Original Templates 795
Chapter 4: Investigating Boost 817
Chapter 5: Boosting up a Step 849
Index 869
Book 1: Getting Started with C++ 7
Chapter 1: Configuring Your Desktop System 9
Chapter 2: Configuring Your Mobile System 27
Chapter 3: Creating Your First C++ Application 45
Chapter 4: Storing Data in C++ 69
Chapter 5: Directing the Application Flow 105
Chapter 6: Dividing Your Work with Functions 139
Chapter 7: Splitting Up Source Code Files 169
Chapter 8: Referring to Your Data Through Pointers 187
Book 2: Understanding Objects and Classes 225
Chapter 1: Working with Classes 227
Chapter 2: Using Advanced C++ Features 269
Chapter 3: Planning and Building Objects 309
Chapter 4: Building with Design Patterns 335
Book 3: Understanding Functional Programming 367
Chapter 1: Considering Functional Programming 369
Chapter 2: Working with Lambda Expressions 397
Chapter 3: Advanced Lambda Expressions 415
Book 4: Fixing Problems 427
Chapter 1: Dealing with Bugs 429
Chapter 2: Debugging an Application 443
Chapter 3: Stopping and Inspecting Your Code 457
Chapter 4: Traveling About the Stack 469
Book 5: Advanced Programming 479
Chapter 1: Working with Arrays, Pointers, and References 481
Chapter 2: Creating Data Structures 515
Chapter 3: Constructors, Destructors, and Exceptions 541
Chapter 4: Advanced Class Usage 571
Chapter 5: Creating Classes with Templates 601
Chapter 6: Programming with the Standard Library 637
Book 6: Reading and Writing Files 681
Chapter 1: Filing Information with the Streams Library 683
Chapter 2: Writing with Output Streams 697
Chapter 3: Reading with Input Streams 711
Chapter 4: Building Directories and Contents 727
Chapter 5: Streaming Your Own Classes 737
Book 7: Advanced Standard Library Usage 751
Chapter 1: Exploring the Standard Library Further 753
Chapter 2: Working with User-Defined Literals (UDLs) 779
Chapter 3: Building Original Templates 795
Chapter 4: Investigating Boost 817
Chapter 5: Boosting up a Step 849
Index 869
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Seiten: | 912 |
Inhalt: | 912 S. |
ISBN-13: | 9781119601746 |
ISBN-10: | 1119601746 |
Sprache: | Englisch |
Herstellernummer: | 1W119601740 |
Einband: | Kartoniert / Broschiert |
Autor: | Mueller, John Paul |
Auflage: | 4th edition |
Hersteller: | Wiley |
Maße: | 235 x 191 x 48 mm |
Von/Mit: | John Paul Mueller |
Erscheinungsdatum: | 07.01.2021 |
Gewicht: | 1,669 kg |
Über den Autor
John Paul Mueller is a seasoned author and technical editor. He has writing in his blood, having produced 121 books and more than 600 articles to date. The topics range from networking to artificial intelligence and from database management to heads-down programming. Some of his current books include discussions of data science, machine learning, and algorithms. He also writes about computer languages such as C++, C#, and Python. His technical editing skills have helped more than 70 authors refine the content of their manuscripts. John has provided technical editing services to a variety of magazines, performed various kinds of consulting, and he writes certification exams.
Inhaltsverzeichnis
Introduction 1
Book 1: Getting Started with C++ 7
Chapter 1: Configuring Your Desktop System 9
Chapter 2: Configuring Your Mobile System 27
Chapter 3: Creating Your First C++ Application 45
Chapter 4: Storing Data in C++ 69
Chapter 5: Directing the Application Flow 105
Chapter 6: Dividing Your Work with Functions 139
Chapter 7: Splitting Up Source Code Files 169
Chapter 8: Referring to Your Data Through Pointers 187
Book 2: Understanding Objects and Classes 225
Chapter 1: Working with Classes 227
Chapter 2: Using Advanced C++ Features 269
Chapter 3: Planning and Building Objects 309
Chapter 4: Building with Design Patterns 335
Book 3: Understanding Functional Programming 367
Chapter 1: Considering Functional Programming 369
Chapter 2: Working with Lambda Expressions 397
Chapter 3: Advanced Lambda Expressions 415
Book 4: Fixing Problems 427
Chapter 1: Dealing with Bugs 429
Chapter 2: Debugging an Application 443
Chapter 3: Stopping and Inspecting Your Code 457
Chapter 4: Traveling About the Stack 469
Book 5: Advanced Programming 479
Chapter 1: Working with Arrays, Pointers, and References 481
Chapter 2: Creating Data Structures 515
Chapter 3: Constructors, Destructors, and Exceptions 541
Chapter 4: Advanced Class Usage 571
Chapter 5: Creating Classes with Templates 601
Chapter 6: Programming with the Standard Library 637
Book 6: Reading and Writing Files 681
Chapter 1: Filing Information with the Streams Library 683
Chapter 2: Writing with Output Streams 697
Chapter 3: Reading with Input Streams 711
Chapter 4: Building Directories and Contents 727
Chapter 5: Streaming Your Own Classes 737
Book 7: Advanced Standard Library Usage 751
Chapter 1: Exploring the Standard Library Further 753
Chapter 2: Working with User-Defined Literals (UDLs) 779
Chapter 3: Building Original Templates 795
Chapter 4: Investigating Boost 817
Chapter 5: Boosting up a Step 849
Index 869
Book 1: Getting Started with C++ 7
Chapter 1: Configuring Your Desktop System 9
Chapter 2: Configuring Your Mobile System 27
Chapter 3: Creating Your First C++ Application 45
Chapter 4: Storing Data in C++ 69
Chapter 5: Directing the Application Flow 105
Chapter 6: Dividing Your Work with Functions 139
Chapter 7: Splitting Up Source Code Files 169
Chapter 8: Referring to Your Data Through Pointers 187
Book 2: Understanding Objects and Classes 225
Chapter 1: Working with Classes 227
Chapter 2: Using Advanced C++ Features 269
Chapter 3: Planning and Building Objects 309
Chapter 4: Building with Design Patterns 335
Book 3: Understanding Functional Programming 367
Chapter 1: Considering Functional Programming 369
Chapter 2: Working with Lambda Expressions 397
Chapter 3: Advanced Lambda Expressions 415
Book 4: Fixing Problems 427
Chapter 1: Dealing with Bugs 429
Chapter 2: Debugging an Application 443
Chapter 3: Stopping and Inspecting Your Code 457
Chapter 4: Traveling About the Stack 469
Book 5: Advanced Programming 479
Chapter 1: Working with Arrays, Pointers, and References 481
Chapter 2: Creating Data Structures 515
Chapter 3: Constructors, Destructors, and Exceptions 541
Chapter 4: Advanced Class Usage 571
Chapter 5: Creating Classes with Templates 601
Chapter 6: Programming with the Standard Library 637
Book 6: Reading and Writing Files 681
Chapter 1: Filing Information with the Streams Library 683
Chapter 2: Writing with Output Streams 697
Chapter 3: Reading with Input Streams 711
Chapter 4: Building Directories and Contents 727
Chapter 5: Streaming Your Own Classes 737
Book 7: Advanced Standard Library Usage 751
Chapter 1: Exploring the Standard Library Further 753
Chapter 2: Working with User-Defined Literals (UDLs) 779
Chapter 3: Building Original Templates 795
Chapter 4: Investigating Boost 817
Chapter 5: Boosting up a Step 849
Index 869
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Seiten: | 912 |
Inhalt: | 912 S. |
ISBN-13: | 9781119601746 |
ISBN-10: | 1119601746 |
Sprache: | Englisch |
Herstellernummer: | 1W119601740 |
Einband: | Kartoniert / Broschiert |
Autor: | Mueller, John Paul |
Auflage: | 4th edition |
Hersteller: | Wiley |
Maße: | 235 x 191 x 48 mm |
Von/Mit: | John Paul Mueller |
Erscheinungsdatum: | 07.01.2021 |
Gewicht: | 1,669 kg |
Warnhinweis