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Blender 3D By Example - Second Edition
A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil
Taschenbuch von Oscar Baechler (u. a.)
Sprache: Englisch

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Beschreibung
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83
Key Features

Learn the basics of 3D design and navigate your way around the Blender interface

Understand how 3D components work and how to create 3D content for your games

Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender

Book Description

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects.

This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You'll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender's new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life.

By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.

What you will learn

Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut

Understand Blender's Outliner hierarchy, collections, and modifiers

Find solutions to common problems in modeling 3D characters and designs

Implement lighting and probes to liven up an architectural scene using EEVEE

Produce a final rendered image complete with lighting and post-processing effects

Learn character concept art workflows and how to use the basics of Grease Pencil

Learn how to use Blender's built-in texture painting tools

Who this book is for

Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you.
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83
Key Features

Learn the basics of 3D design and navigate your way around the Blender interface

Understand how 3D components work and how to create 3D content for your games

Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender

Book Description

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects.

This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You'll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender's new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life.

By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.

What you will learn

Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut

Understand Blender's Outliner hierarchy, collections, and modifiers

Find solutions to common problems in modeling 3D characters and designs

Implement lighting and probes to liven up an architectural scene using EEVEE

Produce a final rendered image complete with lighting and post-processing effects

Learn character concept art workflows and how to use the basics of Grease Pencil

Learn how to use Blender's built-in texture painting tools

Who this book is for

Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you.
Über den Autor
Oscar Baechler is a CG generalist, professor, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He's published a number of mobile games with a Blender pipeline and created animation for clients both big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC, and others.
Details
Erscheinungsjahr: 2020
Fachbereich: Betriebssysteme & Benutzeroberflächen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781789612561
ISBN-10: 178961256X
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Baechler, Oscar
Greer, Xury
Hersteller: Packt Publishing
Maße: 235 x 191 x 36 mm
Von/Mit: Oscar Baechler (u. a.)
Erscheinungsdatum: 29.05.2020
Gewicht: 1,208 kg
Artikel-ID: 118497738
Über den Autor
Oscar Baechler is a CG generalist, professor, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He's published a number of mobile games with a Blender pipeline and created animation for clients both big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC, and others.
Details
Erscheinungsjahr: 2020
Fachbereich: Betriebssysteme & Benutzeroberflächen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781789612561
ISBN-10: 178961256X
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Baechler, Oscar
Greer, Xury
Hersteller: Packt Publishing
Maße: 235 x 191 x 36 mm
Von/Mit: Oscar Baechler (u. a.)
Erscheinungsdatum: 29.05.2020
Gewicht: 1,208 kg
Artikel-ID: 118497738
Warnhinweis