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BIG BK VRTL TEAMBLD GAMES
Taschenbuch von Scannell
Sprache: Englisch

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Beschreibung

Get remote team members to interact as if they're in the same room!

Whether you're videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members.

The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype.

The Big Book of Virtual Team-Building Games helps you:

  • • Build a greater sense of community and reduce conflict• Increase levels of engagement• Get the most out of more-introverted team members• Boost team members' productivity

Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team's connections.

Get remote team members to interact as if they're in the same room!

Whether you're videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members.

The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype.

The Big Book of Virtual Team-Building Games helps you:

  • • Build a greater sense of community and reduce conflict• Increase levels of engagement• Get the most out of more-introverted team members• Boost team members' productivity

Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team's connections.

Über den Autor

Mary Scannell has worked as a consultant, speaker, writer, and trainer for the past twenty years. She is coauthor of The Big Book of Team-Motivating Games and author of The Big Book of Conflict-Resolution Games.
Michael Abrams is senior director of talent optimization for Banner Healthcare and founder of LearnCamp Phoenix.
Mike Mulvihill is the founder of PossibiliTEAMS Corporate Team Building & Training.

Zusammenfassung

Big Book of Virtual Team Games offers ways to build community, develop productive virtual teams, and create a spirit of engagement among remote team members across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites like Facebook and Twitter.

Mary Scannell is the founder of [...] and leads nearly 100 corporate trainings per year, many at Fortune 500 companies.
Michael Abrams works in learning technologies and business development for TBD Consulting.
Mike Mulvihill is the founder of PossibiliTEAMS Corporate Team Building & Training.

Inhaltsverzeichnis
What Is a Virtual Team, Anyway?
Stages of Team Development
What Do I Need to Use These Games?
Getting the Most From This Book
1 Virtual Team-Building Games for the Forming Stage
A Map of Our Team
All About Me
Alphabet Pyramid
Background Story
Digital Grapefruit
Intro 140
Nickname Warp Speed
Permission to Communicate
Team ID
Team Wordle: A Visual Picture of the Team
Virtual Roundtable
Virtual Team Mascot
Virtual Tic-Tac-Toe
What's in a Name?
Who Are We?
2 Virtual Team-Building Games for the Storming Stage
A Graphic Description
Blind Origami
Communication Best Practices
Escape from Wolf Island
Grid Matchup
Haiku
Hear Ye
Line Up
Logic Puzzler
Open Water
Plus Deltas
Rat-a-Tat-Tat
Smashing Obstacles
Tuned Out
Virtual High Fives
3 Virtual Team-Building Games for the Norming Stage
BVTE (Best Virtual Team Ever)
Conference Call Bingo
End on a High Note
Job Description
Same but Different
Secret Coach
Team Status Updates
Team Story
Team Teach
Tell, Decide, Ignore
Ten for 10
Un-Virtually Yours
Virtual Dessert
Virtual Q&A
Where Do You Stand?
4 Virtual Team-Building Games for the Performing Stage
A Fresh Point of View
Advanced Virtual Q&A
Count Off
DIY
Entrance Music
Five-Word Snapshot
Flight 287 to Boston
Lunch Is on Me
Magic Wand
Project Spice Rack
Reality Check
Speed PassPhrase
Time Machine
Walk the Plank
Yin and Yang
5 Virtual Team-Building Games for the Transforming Stage
Around-the-Clock Recognition
Caricature Match Game
I Hereby Recommend . . .
Lessons Learned
Word Cinquains
Details
Erscheinungsjahr: 2011
Fachbereich: Management
Genre: Importe, Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780071774352
ISBN-10: 0071774351
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Scannell
Hersteller: McGraw-Hill
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 235 x 191 x 14 mm
Von/Mit: Scannell
Erscheinungsdatum: 23.11.2011
Gewicht: 0,482 kg
Artikel-ID: 121014959
Über den Autor

Mary Scannell has worked as a consultant, speaker, writer, and trainer for the past twenty years. She is coauthor of The Big Book of Team-Motivating Games and author of The Big Book of Conflict-Resolution Games.
Michael Abrams is senior director of talent optimization for Banner Healthcare and founder of LearnCamp Phoenix.
Mike Mulvihill is the founder of PossibiliTEAMS Corporate Team Building & Training.

Zusammenfassung

Big Book of Virtual Team Games offers ways to build community, develop productive virtual teams, and create a spirit of engagement among remote team members across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites like Facebook and Twitter.

Mary Scannell is the founder of [...] and leads nearly 100 corporate trainings per year, many at Fortune 500 companies.
Michael Abrams works in learning technologies and business development for TBD Consulting.
Mike Mulvihill is the founder of PossibiliTEAMS Corporate Team Building & Training.

Inhaltsverzeichnis
What Is a Virtual Team, Anyway?
Stages of Team Development
What Do I Need to Use These Games?
Getting the Most From This Book
1 Virtual Team-Building Games for the Forming Stage
A Map of Our Team
All About Me
Alphabet Pyramid
Background Story
Digital Grapefruit
Intro 140
Nickname Warp Speed
Permission to Communicate
Team ID
Team Wordle: A Visual Picture of the Team
Virtual Roundtable
Virtual Team Mascot
Virtual Tic-Tac-Toe
What's in a Name?
Who Are We?
2 Virtual Team-Building Games for the Storming Stage
A Graphic Description
Blind Origami
Communication Best Practices
Escape from Wolf Island
Grid Matchup
Haiku
Hear Ye
Line Up
Logic Puzzler
Open Water
Plus Deltas
Rat-a-Tat-Tat
Smashing Obstacles
Tuned Out
Virtual High Fives
3 Virtual Team-Building Games for the Norming Stage
BVTE (Best Virtual Team Ever)
Conference Call Bingo
End on a High Note
Job Description
Same but Different
Secret Coach
Team Status Updates
Team Story
Team Teach
Tell, Decide, Ignore
Ten for 10
Un-Virtually Yours
Virtual Dessert
Virtual Q&A
Where Do You Stand?
4 Virtual Team-Building Games for the Performing Stage
A Fresh Point of View
Advanced Virtual Q&A
Count Off
DIY
Entrance Music
Five-Word Snapshot
Flight 287 to Boston
Lunch Is on Me
Magic Wand
Project Spice Rack
Reality Check
Speed PassPhrase
Time Machine
Walk the Plank
Yin and Yang
5 Virtual Team-Building Games for the Transforming Stage
Around-the-Clock Recognition
Caricature Match Game
I Hereby Recommend . . .
Lessons Learned
Word Cinquains
Details
Erscheinungsjahr: 2011
Fachbereich: Management
Genre: Importe, Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780071774352
ISBN-10: 0071774351
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Scannell
Hersteller: McGraw-Hill
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 235 x 191 x 14 mm
Von/Mit: Scannell
Erscheinungsdatum: 23.11.2011
Gewicht: 0,482 kg
Artikel-ID: 121014959
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