Dekorationsartikel gehören nicht zum Leistungsumfang.
Beginning Game Development with Amazon Lumberyard
Create 3D Games Using Amazon Lumberyard and Lua
Taschenbuch von Jaken Chandler Herman
Sprache: Englisch

33,95 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Lieferzeit 4-7 Werktage

Kategorien:
Beschreibung
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required.
Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more.
By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio.
What You Will Learn
Discover the mechanics and terminology of game development
Familiarize yourself with the Amazon Lumberyard game engine in detail
Modify game scripts using the Lua language
Discover how to optimally structure game layers

Who This Book is For
Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required.
Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more.
By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio.
What You Will Learn
Discover the mechanics and terminology of game development
Familiarize yourself with the Amazon Lumberyard game engine in detail
Modify game scripts using the Lua language
Discover how to optimally structure game layers

Who This Book is For
Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.
Über den Autor

Jaken Herman is a software engineer living in Texas. Jaken holds a bachelor of science in computer science with a focus on software engineering from Sam Houston State University. Outside of university, Jaken worked as a software engineering contractor at NASA. He has worked with many different and new technologies and has an ever-expanding wealth of information on all topics related to programming. In game development, he has academic experience as well as hands-on hobbyist experience having created many mobile-based games, a side-scrolling platformer, and a racing game.

Zusammenfassung

Includes a fully playable 3D game

Teaches Amazon Lumberyard-a new and exciting game engine

Demonstrates how to structure game layers in an organized fashion

Inhaltsverzeichnis
Chapter 1: Environment Setup and Introduction to the Engine.- Chapter 2: Learning to Navigate the Engine.- Chapter 3: Creating your first Project.- Chapter 4: Terrain Development.- Chapter 5: Entities and Slices.- Chapter 6: Components.- Chapter 7: Creating the Enemy.- Chapter 8: Scripting and Physics.- Chapter 9: Polishing.- Chapter 10: Setting up a User Interface.- Chapter 11: Exporting the Game.
Details
Erscheinungsjahr: 2019
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 248
Inhalt: xi
234 S.
105 s/w Illustr.
2 farbige Illustr.
234 p. 107 illus.
2 illus. in color.
ISBN-13: 9781484250723
ISBN-10: 1484250729
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Herman, Jaken Chandler
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 155 x 14 mm
Von/Mit: Jaken Chandler Herman
Erscheinungsdatum: 26.09.2019
Gewicht: 0,382 kg
preigu-id: 116788409
Über den Autor

Jaken Herman is a software engineer living in Texas. Jaken holds a bachelor of science in computer science with a focus on software engineering from Sam Houston State University. Outside of university, Jaken worked as a software engineering contractor at NASA. He has worked with many different and new technologies and has an ever-expanding wealth of information on all topics related to programming. In game development, he has academic experience as well as hands-on hobbyist experience having created many mobile-based games, a side-scrolling platformer, and a racing game.

Zusammenfassung

Includes a fully playable 3D game

Teaches Amazon Lumberyard-a new and exciting game engine

Demonstrates how to structure game layers in an organized fashion

Inhaltsverzeichnis
Chapter 1: Environment Setup and Introduction to the Engine.- Chapter 2: Learning to Navigate the Engine.- Chapter 3: Creating your first Project.- Chapter 4: Terrain Development.- Chapter 5: Entities and Slices.- Chapter 6: Components.- Chapter 7: Creating the Enemy.- Chapter 8: Scripting and Physics.- Chapter 9: Polishing.- Chapter 10: Setting up a User Interface.- Chapter 11: Exporting the Game.
Details
Erscheinungsjahr: 2019
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 248
Inhalt: xi
234 S.
105 s/w Illustr.
2 farbige Illustr.
234 p. 107 illus.
2 illus. in color.
ISBN-13: 9781484250723
ISBN-10: 1484250729
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Herman, Jaken Chandler
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 155 x 14 mm
Von/Mit: Jaken Chandler Herman
Erscheinungsdatum: 26.09.2019
Gewicht: 0,382 kg
preigu-id: 116788409
Warnhinweis

Ähnliche Produkte

Ähnliche Produkte