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Beschreibung
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019
Key Features:Learn game development and C++ with a fun, example-driven approach
Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
Discover tips to expand your finished games by thinking critically, technically, and creatively
Book Description:
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
What You Will Learn:Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
Explore C++ OOP by building a Pong game
Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
Add advanced features to your game using pointers, references, and the STL
Scale and reuse your game code by learning modern game programming design patterns
Who this book is for:
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
Key Features:Learn game development and C++ with a fun, example-driven approach
Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
Discover tips to expand your finished games by thinking critically, technically, and creatively
Book Description:
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
What You Will Learn:Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
Explore C++ OOP by building a Pong game
Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
Add advanced features to your game using pointers, references, and the STL
Scale and reuse your game code by learning modern game programming design patterns
Who this book is for:
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019
Key Features:Learn game development and C++ with a fun, example-driven approach
Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
Discover tips to expand your finished games by thinking critically, technically, and creatively
Book Description:
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
What You Will Learn:Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
Explore C++ OOP by building a Pong game
Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
Add advanced features to your game using pointers, references, and the STL
Scale and reuse your game code by learning modern game programming design patterns
Who this book is for:
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
Key Features:Learn game development and C++ with a fun, example-driven approach
Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
Discover tips to expand your finished games by thinking critically, technically, and creatively
Book Description:
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
What You Will Learn:Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
Explore C++ OOP by building a Pong game
Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
Add advanced features to your game using pointers, references, and the STL
Scale and reuse your game code by learning modern game programming design patterns
Who this book is for:
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
Über den Autor
John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Details
Erscheinungsjahr: | 2019 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781838648572 |
ISBN-10: | 1838648577 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Horton, John |
Auflage: | Second |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 40 mm |
Von/Mit: | John Horton |
Erscheinungsdatum: | 27.09.2019 |
Gewicht: | 1,367 kg |
Über den Autor
John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Details
Erscheinungsjahr: | 2019 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781838648572 |
ISBN-10: | 1838648577 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Horton, John |
Auflage: | Second |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 40 mm |
Von/Mit: | John Horton |
Erscheinungsdatum: | 27.09.2019 |
Gewicht: | 1,367 kg |
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