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Beginning Android Games
Taschenbuch von Robert Green (u. a.)
Sprache: Englisch

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Beschreibung
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets:

The fundamentals of game development and design suitable for Android smartphones and tablets

The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management

The design of 2D and 3D games and their successful implementation on the Android platform

This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets:

The fundamentals of game development and design suitable for Android smartphones and tablets

The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management

The design of 2D and 3D games and their successful implementation on the Android platform

This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.
Über den Autor
Robert Green is an mobile video game developer from Portland, OR who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years which include 2D and 3D action, puzzle, racing and casual games. Before diving full time into video game development, Robert worked for software companies in Minneapolis and Chicago including IBM Interactive. Robert's current focus is on cross platform game development and high performance mobile gaming.
Zusammenfassung

This book updates a successful strong selling book, Beginning Android Games.

This book was first Android game tutorial books for developers

Android and gaming are key tech and book markets.

Inhaltsverzeichnis
    1. An Android in Every Home

    2. First Steps with the Android SDK

    3. Game Development 101

    4. Android for Game Developers

    5. An Android Game Development Framework

    6. Mr. Nom Invades Android

    7. OpenGL ES: A Gentle Introduction

    8. 2D Game Programming Tricks

    9. Super Jumper: A 2D OpenGL ES Game

    10. OpenGL ES: Going 3D

    11. 3D Programming Tricks

    12. Android Invaders: The Grande Finale

    13. Going Native with the NDK

    14. Marketing and Monetizing

    15. Publishing Your Game

    16. What's Next?

Details
Erscheinungsjahr: 2012
Fachbereich: EDV
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Thema: Lexika
Medium: Taschenbuch
Inhalt: xxvii
714 S.
ISBN-13: 9781430246770
ISBN-10: 1430246774
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Green, Robert
Zechner, Mario
Auflage: 2nd edition
Hersteller: Apress
Apress L.P.
Maße: 235 x 191 x 38 mm
Von/Mit: Robert Green (u. a.)
Erscheinungsdatum: 09.11.2012
Gewicht: 1,32 kg
Artikel-ID: 106182284
Über den Autor
Robert Green is an mobile video game developer from Portland, OR who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years which include 2D and 3D action, puzzle, racing and casual games. Before diving full time into video game development, Robert worked for software companies in Minneapolis and Chicago including IBM Interactive. Robert's current focus is on cross platform game development and high performance mobile gaming.
Zusammenfassung

This book updates a successful strong selling book, Beginning Android Games.

This book was first Android game tutorial books for developers

Android and gaming are key tech and book markets.

Inhaltsverzeichnis
    1. An Android in Every Home

    2. First Steps with the Android SDK

    3. Game Development 101

    4. Android for Game Developers

    5. An Android Game Development Framework

    6. Mr. Nom Invades Android

    7. OpenGL ES: A Gentle Introduction

    8. 2D Game Programming Tricks

    9. Super Jumper: A 2D OpenGL ES Game

    10. OpenGL ES: Going 3D

    11. 3D Programming Tricks

    12. Android Invaders: The Grande Finale

    13. Going Native with the NDK

    14. Marketing and Monetizing

    15. Publishing Your Game

    16. What's Next?

Details
Erscheinungsjahr: 2012
Fachbereich: EDV
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Thema: Lexika
Medium: Taschenbuch
Inhalt: xxvii
714 S.
ISBN-13: 9781430246770
ISBN-10: 1430246774
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Green, Robert
Zechner, Mario
Auflage: 2nd edition
Hersteller: Apress
Apress L.P.
Maße: 235 x 191 x 38 mm
Von/Mit: Robert Green (u. a.)
Erscheinungsdatum: 09.11.2012
Gewicht: 1,32 kg
Artikel-ID: 106182284
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