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Beginner's Guide to Unity Shader Graph
Create Immersive Game Worlds Using Unity¿s Shader Tool
Taschenbuch von Álvaro Alda
Sprache: Englisch

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Beschreibung
Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games.

Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of how they are created using the Shader Graph tool. Practical projects help you put what yoüre learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph.

On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist,Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens.

What You Will Learn

Understand the purpose and use of every node and function in Shader Graph
Gain a working knowledge of the mathematics needed to use the fragment and vertex shaders
Create complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engine
Develop procedural textures using mathematical nodes in Shader Graph

Who Is This Book For

Technical artists, indie developers, and game developers with little to no knowledge of shaders, but who have basic knowledge of Unity. As the Shader Graph in Unity is similar to other shader editors like Amplify, Blender material nodes and Unreal shaders, this book can be used as reference when working with other platforms and game engines different from Unity.
Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games.

Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of how they are created using the Shader Graph tool. Practical projects help you put what yoüre learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph.

On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist,Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens.

What You Will Learn

Understand the purpose and use of every node and function in Shader Graph
Gain a working knowledge of the mathematics needed to use the fragment and vertex shaders
Create complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engine
Develop procedural textures using mathematical nodes in Shader Graph

Who Is This Book For

Technical artists, indie developers, and game developers with little to no knowledge of shaders, but who have basic knowledge of Unity. As the Shader Graph in Unity is similar to other shader editors like Amplify, Blender material nodes and Unreal shaders, this book can be used as reference when working with other platforms and game engines different from Unity.
Über den Autor
Álvaro Alda is a game developer with over 4 years of experience currently working for Popcore, a pioneer German hypercasual game company. He has also worked at LabCave, a Spanish mobile game company. In his spare time, he likes to work on personal projects, which has led to release of his three games, one of them appearing on national Spanish television. He has also created tools for developers and artists for videogames.
Zusammenfassung

Covers vector and matrix math required for writing shaders

Written to be accessible to even those who do not know CG or HLSL

One of the few recipe books available targeting the Shader Graph in Unity

Inhaltsverzeichnis

Chapter 1: Introduction to Shaders.- Chapter 2: Shader Graph.- Chapter 3: Mostly Used Nodes.- Chapter 4: Dynamic Shaders.- Chapter 5: Vertex Shaders.- Chapter 6: Distortion Shaders.- Chapter 7: Advanced Shaders.- Chapter 8: interactive Snow Effect.

Details
Erscheinungsjahr: 2023
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xviii
442 S.
8 s/w Illustr.
464 farbige Illustr.
442 p. 472 illus.
464 illus. in color.
ISBN-13: 9781484296714
ISBN-10: 1484296710
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Alda, Álvaro
Auflage: First Edition
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 25 mm
Von/Mit: Álvaro Alda
Erscheinungsdatum: 16.09.2023
Gewicht: 0,858 kg
Artikel-ID: 127155923
Über den Autor
Álvaro Alda is a game developer with over 4 years of experience currently working for Popcore, a pioneer German hypercasual game company. He has also worked at LabCave, a Spanish mobile game company. In his spare time, he likes to work on personal projects, which has led to release of his three games, one of them appearing on national Spanish television. He has also created tools for developers and artists for videogames.
Zusammenfassung

Covers vector and matrix math required for writing shaders

Written to be accessible to even those who do not know CG or HLSL

One of the few recipe books available targeting the Shader Graph in Unity

Inhaltsverzeichnis

Chapter 1: Introduction to Shaders.- Chapter 2: Shader Graph.- Chapter 3: Mostly Used Nodes.- Chapter 4: Dynamic Shaders.- Chapter 5: Vertex Shaders.- Chapter 6: Distortion Shaders.- Chapter 7: Advanced Shaders.- Chapter 8: interactive Snow Effect.

Details
Erscheinungsjahr: 2023
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xviii
442 S.
8 s/w Illustr.
464 farbige Illustr.
442 p. 472 illus.
464 illus. in color.
ISBN-13: 9781484296714
ISBN-10: 1484296710
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Alda, Álvaro
Auflage: First Edition
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 25 mm
Von/Mit: Álvaro Alda
Erscheinungsdatum: 16.09.2023
Gewicht: 0,858 kg
Artikel-ID: 127155923
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