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Beschreibung
This book flips the script of generic programming manuals, using humor to teach by bad example. Discover how to become the world’s worst programmer and build bad habits that lead to buggy, poorly written code.

Do you dream of writing code that gets instantly rejected in review? Do you look forward to reading feedback plastered in comments like "WTF???" Do you hope your bug-ridden changes sneak through and wreak havoc in the codebase? If your goal is to build a reputation for writing creaky, messy, error-prone code that drives your teammates up the wall, Bad Programming Practices 101 is here to help.

Alternatively, you could use this book to identify those bad habits and learn to avoid them. It covers topics like the foundations of programming (layout, variables, loops, and modules) and is revised with a NEW chapter on how NOT to use AI for writing code. It’s been said that you need to write 10,000 lines of bad code before becoming a good programmer. This book helps you to fill that quota while truly understanding the "why" behind best practices.

What You Will Learn:

Become a better coder by learning how (not) to program

Choose your tools wisely

Think of programming as problem solving

Discover the consequences of a program’s appearance and overall structure

Explain poor use of variables in programs

Avoid bad habits and common mistakes when using conditionals and loops

See how poor error-handling makes for unstable programs

Sidestep bad practices related specifically to object-oriented programming

Mitigate the effects of ineffectual and inadequate bug location and testing

Learn how to avoid sabotaging your code with misuse of AI tools

Who This Book Is for:
Those who have some practical programming knowledge (can program in at least one programming language), but little or no professional experience, which they would like to quickly build up. They are either still undergoing training in software development or are at the beginning of their programming career. They have at most 1-2 years of professional experience.
This book flips the script of generic programming manuals, using humor to teach by bad example. Discover how to become the world’s worst programmer and build bad habits that lead to buggy, poorly written code.

Do you dream of writing code that gets instantly rejected in review? Do you look forward to reading feedback plastered in comments like "WTF???" Do you hope your bug-ridden changes sneak through and wreak havoc in the codebase? If your goal is to build a reputation for writing creaky, messy, error-prone code that drives your teammates up the wall, Bad Programming Practices 101 is here to help.

Alternatively, you could use this book to identify those bad habits and learn to avoid them. It covers topics like the foundations of programming (layout, variables, loops, and modules) and is revised with a NEW chapter on how NOT to use AI for writing code. It’s been said that you need to write 10,000 lines of bad code before becoming a good programmer. This book helps you to fill that quota while truly understanding the "why" behind best practices.

What You Will Learn:

Become a better coder by learning how (not) to program

Choose your tools wisely

Think of programming as problem solving

Discover the consequences of a program’s appearance and overall structure

Explain poor use of variables in programs

Avoid bad habits and common mistakes when using conditionals and loops

See how poor error-handling makes for unstable programs

Sidestep bad practices related specifically to object-oriented programming

Mitigate the effects of ineffectual and inadequate bug location and testing

Learn how to avoid sabotaging your code with misuse of AI tools

Who This Book Is for:
Those who have some practical programming knowledge (can program in at least one programming language), but little or no professional experience, which they would like to quickly build up. They are either still undergoing training in software development or are at the beginning of their programming career. They have at most 1-2 years of professional experience.
Über den Autor
Karl Beecher is a British writer, software developer and teacher based in the UK. He specializes in taking meaty, complex ideas and presenting them in ways that are easy to understand.
Inhaltsverzeichnis
1. Fundamentals of Badness.- 2. Layout and Structure.- 3. Variables.- 4. Conditionals.- 5. Loops.- 6. Subroutines.- 7. Error-handling.- 8. Modules.- 9. Objects.- 10. Testing.- 11. Debugging.- 12. Using AI.-Glossary.- Bibliography.
Details
Erscheinungsjahr: 2026
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xxii
229 S.
18 s/w Illustr.
235 p. 18 illus.
ISBN-13: 9798868825057
Sprache: Englisch
Herstellernummer: 89593134
Einband: Kartoniert / Broschiert
Autor: Beecher, Karl
Auflage: Second Edition
Hersteller: Apress
Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com
Maße: 254 x 178 x 15 mm
Von/Mit: Karl Beecher
Erscheinungsdatum: 09.07.2026
Gewicht: 0,496 kg
Artikel-ID: 135420583

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