Zum Hauptinhalt springen
Dekorationsartikel gehören nicht zum Leistungsumfang.
Bad Programming Practices 101
Become a Better Coder by Learning How (Not) to Program
Taschenbuch von Karl Beecher
Sprache: Englisch

43,45 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Lieferzeit 4-7 Werktage

Kategorien:
Beschreibung
This book takes a humorous slant on the programming practice manual by reversing the usual approach: under the pretence of teaching you how to become the world¿s worst programmer who generally causes chaos, the book teaches you how to avoid the kind of bad habits that introduce bugs or cause code contributions to be rejected.
Why be a code monkey when you can be a chaos monkey? OK, so you want to become a terrible programmer. You want to write code that gets vigorously rejected in review. You look forward to reading feedback plastered in comments like "WTF???". Even better, you fantasize about your bug-ridden changes sneaking through and causing untold chaos in the codebase. You want to build a reputation as someone who writes creaky, messy, error-prone garbage that frustrates your colleagues. Bad Programming Practices 101 will help you achieve that goal a whole lot quicker by teaching you an array of bad habits that will allow you to cause maximumchaos.
Alternatively, you could use this book to identify those bad habits and learn to avoid them. The bad practices are organized into topics that form the basis of programming (layout, variables, loops, modules, and so on). It's been remarked that to become a good programmer, you must first write 10,000 lines of bad code to get it all out of your system. This book is aimed at programmers who have so far written only a small portion of that. By learning about poor programming habits, you will learn good practices. In addition, you will find out the motivation behind each practice, so you can learn why it is considered good and not simply get a list of rules.
What You'll Learn
Become a better coder by learning how (not) to program

Choose your tools wisely

Think of programming as problem solving

Discover the consequences of a program¿s appearance and overall structure

Explain poor use of variables in programs

Avoid bad habits and common mistakes when using conditionals and loops

See how poor error-handling makes for unstable programs

Sidestep bad practices related specifically to object-oriented programming

Mitigate the effects of ineffectual and inadequate bug location and testing
Who This Book Is For
Those who have some practical programming knowledge (can program in at least one programming language), but little or no professional experience, which they would like to quickly build up. They are either still undergoing training in software development, or are at the beginning of their programming career. They have at most 1-2 years of professional experience.
This book takes a humorous slant on the programming practice manual by reversing the usual approach: under the pretence of teaching you how to become the world¿s worst programmer who generally causes chaos, the book teaches you how to avoid the kind of bad habits that introduce bugs or cause code contributions to be rejected.
Why be a code monkey when you can be a chaos monkey? OK, so you want to become a terrible programmer. You want to write code that gets vigorously rejected in review. You look forward to reading feedback plastered in comments like "WTF???". Even better, you fantasize about your bug-ridden changes sneaking through and causing untold chaos in the codebase. You want to build a reputation as someone who writes creaky, messy, error-prone garbage that frustrates your colleagues. Bad Programming Practices 101 will help you achieve that goal a whole lot quicker by teaching you an array of bad habits that will allow you to cause maximumchaos.
Alternatively, you could use this book to identify those bad habits and learn to avoid them. The bad practices are organized into topics that form the basis of programming (layout, variables, loops, modules, and so on). It's been remarked that to become a good programmer, you must first write 10,000 lines of bad code to get it all out of your system. This book is aimed at programmers who have so far written only a small portion of that. By learning about poor programming habits, you will learn good practices. In addition, you will find out the motivation behind each practice, so you can learn why it is considered good and not simply get a list of rules.
What You'll Learn
Become a better coder by learning how (not) to program

Choose your tools wisely

Think of programming as problem solving

Discover the consequences of a program¿s appearance and overall structure

Explain poor use of variables in programs

Avoid bad habits and common mistakes when using conditionals and loops

See how poor error-handling makes for unstable programs

Sidestep bad practices related specifically to object-oriented programming

Mitigate the effects of ineffectual and inadequate bug location and testing
Who This Book Is For
Those who have some practical programming knowledge (can program in at least one programming language), but little or no professional experience, which they would like to quickly build up. They are either still undergoing training in software development, or are at the beginning of their programming career. They have at most 1-2 years of professional experience.
Über den Autor
Karl Beecher is a British writer, software developer and teacher based in Berlin, Germany. He specializes in taking meaty, complex ideas and presenting them in ways that are easy to understand.
Zusammenfassung

Distills into one book many common practices to avoid (which normally comes from several years of experience), thus giving you a checklist of things you shouldn't do

Explains the fundamentals in a humorous and easy-to-understand way

Sources its information from successful software projects and empirical research

Inhaltsverzeichnis
1. Fundamentals of Badness.- 2. Layout and Structure.- 3. Variables.- 4. Conditionals.- 5. Loops.- 6. Subroutines.- 7. Error-handling.- 8. Modules.- 9. Objects.- 10. Testing.- 11. Debugging.- Glossary.- Bibliography.
Details
Erscheinungsjahr: 2018
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xxii
221 S.
15 farbige Illustr.
221 p. 15 illus. in color.
ISBN-13: 9781484234105
ISBN-10: 1484234103
Sprache: Englisch
Herstellernummer: 978-1-4842-3410-5
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Beecher, Karl
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 14 mm
Von/Mit: Karl Beecher
Erscheinungsdatum: 09.02.2018
Gewicht: 0,474 kg
Artikel-ID: 111054930
Über den Autor
Karl Beecher is a British writer, software developer and teacher based in Berlin, Germany. He specializes in taking meaty, complex ideas and presenting them in ways that are easy to understand.
Zusammenfassung

Distills into one book many common practices to avoid (which normally comes from several years of experience), thus giving you a checklist of things you shouldn't do

Explains the fundamentals in a humorous and easy-to-understand way

Sources its information from successful software projects and empirical research

Inhaltsverzeichnis
1. Fundamentals of Badness.- 2. Layout and Structure.- 3. Variables.- 4. Conditionals.- 5. Loops.- 6. Subroutines.- 7. Error-handling.- 8. Modules.- 9. Objects.- 10. Testing.- 11. Debugging.- Glossary.- Bibliography.
Details
Erscheinungsjahr: 2018
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xxii
221 S.
15 farbige Illustr.
221 p. 15 illus. in color.
ISBN-13: 9781484234105
ISBN-10: 1484234103
Sprache: Englisch
Herstellernummer: 978-1-4842-3410-5
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Beecher, Karl
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 14 mm
Von/Mit: Karl Beecher
Erscheinungsdatum: 09.02.2018
Gewicht: 0,474 kg
Artikel-ID: 111054930
Warnhinweis