Dekorationsartikel gehören nicht zum Leistungsumfang.
Sprache:
Englisch
62,20 €*
Versandkostenfrei per Post / DHL
Aktuell nicht verfügbar
Kategorien:
Beschreibung
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore
Key Features
Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
Learn best practices in AR user experience, software design patterns, and 3D graphics
Book Description
Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.
The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.
By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
What you will learn
Build Augmented Reality applications through a step-by-step, tutorial-style project approach
Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
Implement practical demo applications of AR including education, games, business marketing, and industrial training
Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
Develop expertise with Unity 3D graphics, UIs, physics, and event systems
Explore and utilize AR best practices and software design patterns
Key Features
Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
Learn best practices in AR user experience, software design patterns, and 3D graphics
Book Description
Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.
The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.
By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
What you will learn
Build Augmented Reality applications through a step-by-step, tutorial-style project approach
Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
Implement practical demo applications of AR including education, games, business marketing, and industrial training
Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
Develop expertise with Unity 3D graphics, UIs, physics, and event systems
Explore and utilize AR best practices and software design patterns
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore
Key Features
Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
Learn best practices in AR user experience, software design patterns, and 3D graphics
Book Description
Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.
The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.
By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
What you will learn
Build Augmented Reality applications through a step-by-step, tutorial-style project approach
Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
Implement practical demo applications of AR including education, games, business marketing, and industrial training
Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
Develop expertise with Unity 3D graphics, UIs, physics, and event systems
Explore and utilize AR best practices and software design patterns
Key Features
Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
Learn best practices in AR user experience, software design patterns, and 3D graphics
Book Description
Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.
The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.
By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
What you will learn
Build Augmented Reality applications through a step-by-step, tutorial-style project approach
Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
Implement practical demo applications of AR including education, games, business marketing, and industrial training
Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
Develop expertise with Unity 3D graphics, UIs, physics, and event systems
Explore and utilize AR best practices and software design patterns
Über den Autor
Jonathan Linowes is a long-time Unity developer and software engineer with a focus on VR and AR games and applications. He founded Parkerhill XR Studio and Reality Labs, an immersive indie studio and developer of products including the BridgeXR toolkit, the Power Solitaire VR game, and the Epoch Resources mobile game. He is a VR/AR evangelist, Unity developer, entrepreneur, and Certified Unity Instructor. Jonathan has a Bachelor of Fine Arts degree from Syracuse University, a Master of Science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored several books on VR and AR from Packt Publishing.
Details
Erscheinungsjahr: | 2017 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781787286436 |
ISBN-10: | 1787286436 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Linowes, Jonathan
Babilinski, Krystian |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 30 mm |
Von/Mit: | Jonathan Linowes (u. a.) |
Erscheinungsdatum: | 09.10.2017 |
Gewicht: | 1,01 kg |
Über den Autor
Jonathan Linowes is a long-time Unity developer and software engineer with a focus on VR and AR games and applications. He founded Parkerhill XR Studio and Reality Labs, an immersive indie studio and developer of products including the BridgeXR toolkit, the Power Solitaire VR game, and the Epoch Resources mobile game. He is a VR/AR evangelist, Unity developer, entrepreneur, and Certified Unity Instructor. Jonathan has a Bachelor of Fine Arts degree from Syracuse University, a Master of Science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored several books on VR and AR from Packt Publishing.
Details
Erscheinungsjahr: | 2017 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781787286436 |
ISBN-10: | 1787286436 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Linowes, Jonathan
Babilinski, Krystian |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 30 mm |
Von/Mit: | Jonathan Linowes (u. a.) |
Erscheinungsdatum: | 09.10.2017 |
Gewicht: | 1,01 kg |
Warnhinweis