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Augmented Reality for Developers
Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia
Taschenbuch von Jonathan Linowes (u. a.)
Sprache: Englisch

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Beschreibung
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore

Key Features

Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials

Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms

Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets

Learn best practices in AR user experience, software design patterns, and 3D graphics

Book Description

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.

The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.

By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.

What you will learn

Build Augmented Reality applications through a step-by-step, tutorial-style project approach

Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language

Implement practical demo applications of AR including education, games, business marketing, and industrial training

Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping

Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens

Develop expertise with Unity 3D graphics, UIs, physics, and event systems

Explore and utilize AR best practices and software design patterns
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore

Key Features

Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials

Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms

Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets

Learn best practices in AR user experience, software design patterns, and 3D graphics

Book Description

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.

The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.

By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.

What you will learn

Build Augmented Reality applications through a step-by-step, tutorial-style project approach

Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language

Implement practical demo applications of AR including education, games, business marketing, and industrial training

Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping

Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens

Develop expertise with Unity 3D graphics, UIs, physics, and event systems

Explore and utilize AR best practices and software design patterns
Über den Autor
Jonathan Linowes is a long-time Unity developer and software engineer with a focus on VR and AR games and applications. He founded Parkerhill XR Studio and Reality Labs, an immersive indie studio and developer of products including the BridgeXR toolkit, the Power Solitaire VR game, and the Epoch Resources mobile game. He is a VR/AR evangelist, Unity developer, entrepreneur, and Certified Unity Instructor. Jonathan has a Bachelor of Fine Arts degree from Syracuse University, a Master of Science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored several books on VR and AR from Packt Publishing.
Details
Erscheinungsjahr: 2017
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781787286436
ISBN-10: 1787286436
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Linowes, Jonathan
Babilinski, Krystian
Hersteller: Packt Publishing
Maße: 235 x 191 x 30 mm
Von/Mit: Jonathan Linowes (u. a.)
Erscheinungsdatum: 09.10.2017
Gewicht: 1,01 kg
Artikel-ID: 110008065
Über den Autor
Jonathan Linowes is a long-time Unity developer and software engineer with a focus on VR and AR games and applications. He founded Parkerhill XR Studio and Reality Labs, an immersive indie studio and developer of products including the BridgeXR toolkit, the Power Solitaire VR game, and the Epoch Resources mobile game. He is a VR/AR evangelist, Unity developer, entrepreneur, and Certified Unity Instructor. Jonathan has a Bachelor of Fine Arts degree from Syracuse University, a Master of Science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored several books on VR and AR from Packt Publishing.
Details
Erscheinungsjahr: 2017
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781787286436
ISBN-10: 1787286436
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Linowes, Jonathan
Babilinski, Krystian
Hersteller: Packt Publishing
Maße: 235 x 191 x 30 mm
Von/Mit: Jonathan Linowes (u. a.)
Erscheinungsdatum: 09.10.2017
Gewicht: 1,01 kg
Artikel-ID: 110008065
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