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This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level. Using over 600 examples, this book answers the questions about the craft of animation that are often not taught in schools or books.
This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level. Using over 600 examples, this book answers the questions about the craft of animation that are often not taught in schools or books.
Jonathan Annand has been animating since he was very little, when he would make flip books from the overrun cardstock his father would bring home from work.
He began his career in animation as a messenger for The Ink Tank in NYC, and has since worked for J.J. Sedelmaier Productions, Walt Disney Feature Animation (where he was an animator on characters including Stitch from Lilo and Stitch and Kenai Bear from Brother Bear) and Electronic Arts (where as a senior animator, he created the non-gameplay cut scenes for Madden Football).
He is currently a principal animator at Iron Galaxy Studios (animating on Rumbleverse and Killer Instinct, among others), and an adjunct instructor at the University of Central Florida's graduate gaming school, Florida Interactive Entertainment Academy (FIEA).
Introduction, Chapter 1 - The Basics, Chapter 2 - A Brief History of Character Animation, Chapter 3 - Squash and Stretch, Chapter 4 - Posing, Chapter 5 - Rhythm, Chapter 6 - Exaggeration, Chapter 7 - Weight and Balance, Chapter 8 - Foot Plan, Chapter 9 - Arcs, Chapter 10 - Walk and Run Cycles, Chapter 11 - Timing and Spacing, Chapter 12 - Slow-In & Slow-Out, Chapter 13 - Overlap and Follow-Through, Chapter 14 - Successive Breaking of Joints, Chapter 15 - Anticipation, Chapter 16 - Breakdowns and Inbetweens, Chapter 17 - Accents, Chapter 18 - Secondary Action, Chapter 19 - Expressions, Chapter 20 - Dialogue, Chapter 21 - Staging, Chapter 22 - Putting It All Together, Chapter 23 - Critiquing a Scene, Chapter 24 - Scene Checklist
Erscheinungsjahr: | 2025 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032422398 |
ISBN-10: | 1032422394 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Annand, Jonathan |
Hersteller: | Taylor & Francis Ltd |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 176 x 253 x 18 mm |
Von/Mit: | Jonathan Annand |
Erscheinungsdatum: | 28.05.2025 |
Gewicht: | 0,722 kg |
Jonathan Annand has been animating since he was very little, when he would make flip books from the overrun cardstock his father would bring home from work.
He began his career in animation as a messenger for The Ink Tank in NYC, and has since worked for J.J. Sedelmaier Productions, Walt Disney Feature Animation (where he was an animator on characters including Stitch from Lilo and Stitch and Kenai Bear from Brother Bear) and Electronic Arts (where as a senior animator, he created the non-gameplay cut scenes for Madden Football).
He is currently a principal animator at Iron Galaxy Studios (animating on Rumbleverse and Killer Instinct, among others), and an adjunct instructor at the University of Central Florida's graduate gaming school, Florida Interactive Entertainment Academy (FIEA).
Introduction, Chapter 1 - The Basics, Chapter 2 - A Brief History of Character Animation, Chapter 3 - Squash and Stretch, Chapter 4 - Posing, Chapter 5 - Rhythm, Chapter 6 - Exaggeration, Chapter 7 - Weight and Balance, Chapter 8 - Foot Plan, Chapter 9 - Arcs, Chapter 10 - Walk and Run Cycles, Chapter 11 - Timing and Spacing, Chapter 12 - Slow-In & Slow-Out, Chapter 13 - Overlap and Follow-Through, Chapter 14 - Successive Breaking of Joints, Chapter 15 - Anticipation, Chapter 16 - Breakdowns and Inbetweens, Chapter 17 - Accents, Chapter 18 - Secondary Action, Chapter 19 - Expressions, Chapter 20 - Dialogue, Chapter 21 - Staging, Chapter 22 - Putting It All Together, Chapter 23 - Critiquing a Scene, Chapter 24 - Scene Checklist
Erscheinungsjahr: | 2025 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032422398 |
ISBN-10: | 1032422394 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Annand, Jonathan |
Hersteller: | Taylor & Francis Ltd |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 176 x 253 x 18 mm |
Von/Mit: | Jonathan Annand |
Erscheinungsdatum: | 28.05.2025 |
Gewicht: | 0,722 kg |