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Android Application Development All-in-One For Dummies
Taschenbuch von Barry Burd (u. a.)
Sprache: Englisch

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A total guide to building Android apps

Android claims the largest shares of the smartphone and TV markets, so here's where your apps can reach the most customers! This All-in-One guide covers every step of the app development process using the Kotlin language, with self-contained minibooks that walk you through each aspect. Want to program your watch, fiddle with your car's computer, or play with your thermostat? You'll find overviews here. You'll be able to take advantage of all the newest features and enhancements, too. Don't wait another minute!

Inside...

  • Develop apps using Kotlin
  • Use both the OOP and functional programming paradigms
  • Understand the Android app building blocks
  • Program cool phone features
  • Build apps for tablets, watches, TVs, and cars
  • Go public with your app

A total guide to building Android apps

Android claims the largest shares of the smartphone and TV markets, so here's where your apps can reach the most customers! This All-in-One guide covers every step of the app development process using the Kotlin language, with self-contained minibooks that walk you through each aspect. Want to program your watch, fiddle with your car's computer, or play with your thermostat? You'll find overviews here. You'll be able to take advantage of all the newest features and enhancements, too. Don't wait another minute!

Inside...

  • Develop apps using Kotlin
  • Use both the OOP and functional programming paradigms
  • Understand the Android app building blocks
  • Program cool phone features
  • Build apps for tablets, watches, TVs, and cars
  • Go public with your app
Über den Autor

Barry Burd, PhD, is a veteran author and educator. At the University of Illinois, he was five times elected to the university-wide List of Teachers Ranked as Excellent by their Students. He has written several books on Java and Android development. John Paul Mueller has produced 115 books and more than 600 articles on topics ranging from functional programming techniques to application development using C++.

Inhaltsverzeichnis

Introduction 1

How to Use This Book 1

Conventions Used in This Book 2

Foolish Assumptions 2

Icons Used in This Book 3

Beyond the Book 4

Where to Go from Here 4

Book 1: Getting Started with Android Application Development 5

Chapter 1: All about Android 7

The Consumer Perspective 8

The Versions of Android 9

The Developer Perspective 12

Java and Kotlin 12

XML 14

Linux 16

The Business Perspective 18

Chapter 2: Installing the Software Tools 19

Setting Up the Software 20

Considering the requirements 20

Downloading the software 21

Installing Android Studio 23

Installing offline tools 25

Launching the Android Studio IDE 28

In Windows 29

On a Mac 29

In Linux 30

In Chrome OS 30

Using the Android Studio Setup Wizard 30

Fattening Up the Android SDK 32

The more things stay the same, the more they change 32

Installing new versions (and older versions) of Android 33

Creating an Android virtual device 35

A third-party emulator 39

Chapter 3: Creating an Android App 43

Creating Your First App 43

Starting the IDE and creating your first app 45

Launching your first app 50

Running Your App 52

You Can Download All the Code 55

Troubleshooting Common IDE Errors 58

Error message: Failed to find target 58

Error running 'app': No target device found 58

Error message: Android Virtual Device may be incompatible with your configuration 58

You lose contact with the Android Debug Bridge (ADB) 59

You don't like whatever AVD opens automatically 59

The emulator stalls during startup 60

Error message: The user data image is used by another emulator 61

Error message: Unknown virtual device name 63

The emulator displays a "process isn't responding" dialog box 63

Changes to your app don't appear in the emulator 64

Testing Apps on a Real Device 64

Chapter 4: Examining a Basic Android App 67

A Project's Files 68

The [...] file 71

The onCreate() method 72

Using other templates 73

The res Branch 76

The res/drawable branch 77

The res/layout branch 77

The res/menu branch 78

The res/mipmap branch 79

The res/values branch 80

Other Files in an Android Project 82

The build.gradle file 82

The [...] file 85

The [...] file 87

The assets folder 89

The [...] archive 90

The APK file 91

What Did I Agree To? 93

What's in a name? 93

Choosing a language 95

Your app's API levels 95

Chapter 5: Conjuring and Embellishing an Android App 101

Dragging, Dropping, and Otherwise Tweaking an App 102

Creating the "look" 102

Coding the behavior 112

A Bit of Debugging 118

Try it! 118

Discovering the secrets of Logcat 123

Using the debugger 126

Chapter 6: Improving Your App 131

Improving the Layout 131

Changing the layout 132

Creating a reusable layout 139

Reusing a layout 142

Starting Another Activity 145

Localizing Your App 151

Responding to Check Box Events 155

Displaying Images 157

Sending in Your Order 162

Book 2: Android Background Material 167

Chapter 1: Using Android Studio 169

Good to Know versus Need to Know 170

Getting a Feel for the Big Picture 171

The main window 173

Viewing modes 179

The Designer tool 181

Discovering What You Can Do 184

Finding things 185

Fixing code 190

Refactoring 199

Chapter 2: Kotlin for Java Programmers 203

Using Kotlin or Java for Development 204

Defining the Java Issues That Kotlin Fixes 207

Improving control over null references 207

Removing raw data types 210

Using invariant arrays 210

Working with proper function types 212

Getting rid of the checked exceptions 213

Nothing's Perfect: Kotlin is Missing Features, Too 214

Considering primitive types that are not classes 214

Losing static members 214

Eliminating non-private fields 215

Reducing confusion by eliminating wildcard-types 216

Abandoning the ternary-operator a ? b : c 217

Looking at What Kotlin Adds to the Picture 218

Considering higher order functions and lambdas 218

Refining object orientation using extension functions 218

Relying on smart casts 219

Employing string templates 220

Understanding primary constructors 221

Implementing first-class delegation 221

Using ranges of values 223

Creating data classes 224

Overloading operators 224

Developing asynchronous code using coroutines 225

Chapter 3: Kotlin for Everyone 227

Moving from Development to Execution with Kotlin 228

What is a compiler? 228

Understanding native code compiler or interpreter issues 230

Considering the Android Runtime (ART) 231

Grasping Kotlin Code 235

Nearly everything begins with an expression 236

The Kotlin class 238

Classes and objects 239

Kotlin types 240

Performing casts 245

The Kotlin function 249

Objects and their constructors 252

Classes grow on trees 254

The Kotlin package 255

Considering Kotlin visibility rules 257

Defying your parent 258

Kotlin comments 259

Chapter 4: What Kotlin Does (and When) 261

Making Decisions (Kotlin if Statements) 261

Testing for equality 264

Choosing among many alternatives (Kotlin when statements) 266

Repeating Instructions Over and Over Again 269

Kotlin while statements 269

Kotlin do statements 271

Arrays in Kotlin 273

Kotlin's for statements 277

Looping using Kotlin recursion 281

Working with break and continue 283

Jumping Away from Trouble 284

Working with Kotlin Collections 286

Considering the collection types 287

Differentiating between read-only and mutable collections 289

Chapter 5: Object-Oriented Programming in Kotlin 291

Static Fields and Methods 291

Interfaces and Callbacks 294

Event handling and callbacks 299

An object remembers who created it 302

A less wordy way to implement an interface 303

Classes That Must (and Must Not) Be Extended 305

The need to override 306

Java's final classes 306

Kotlin's open classes 307

Kotlin extensions 307

Abstract classes 308

Inner Classes 310

Named inner classes 310

Anonymous inner classes 312

Chapter 6: Functional Programming in Kotlin 315

Defining Functional Programming 316

Differences from other programming paradigms 316

Understanding its goals 317

Understanding Pure and Impure Languages 318

Using the pure approach 318

Using the impure approach 320

Comparing the Functional Paradigm 320

Using Kotlin for Functional Programming Needs 322

Defining the Role of State 323

Using Recursion to Perform Calculations 324

Relying on standard recursion 324

Relying on tail recursion 326

Using Function Types 327

Understanding Function Literals 329

Lambda expressions 329

Anonymous functions 330

Defining the Function Types 331

Comprehensions 331

Receivers 332

Inline 334

Utility 335

Using Functional Programming for Android Apps 336

Chapter 7: A Look at XML 339

XML Isn't Ordinary Text 340

Of tags and elements 340

Other things you find in an XML document 348

What's in a Namespace? 350

The package attribute 353

The style attribute 354

Book 3: The Building Blocks 357

Chapter 1: Getting an Overview of Jetpack 359

Understanding the Benefits of Jetpack 360

Eliminating boilerplate code 360

Managing background tasks 361

Navigating between activities and fragments 362

Managing memory 364

Performing configuration changes 365

Considering the Jetpack Components 366

Foundation 367

Architecture 368

Behavior 370

UI 372

Getting an Overview of the AndroidX Package 373

Working with Lifecycle-Aware Components 374

Focusing on activities 375

Understanding events and states 376

Chapter 2: Building a Foundation for Your App 377

Working with Android KTX 378

Getting a feel for KTX features 378

Using KTX in your project 381

Considering the modules 382

Addressing Security Issues 389

Benchmarking Your Application 392

Removing barriers to correct results 393

Creating a test app 394

Profiling your app 397

Tracing your app 398

Checking for benchmarking module support 400

Benchmarking the app 401

Testing Application Functionality 403

Chapter 3: Creating an Architecture 405

Managing Application Activities 405

Defining an activity 406

Getting an overview of intent filters 407

Considering the activity lifecycle 407

Understanding the backstack 409

Working with fragments 412

Considering the fragment lifecycle 416

Seeing activities and fragments in action 417

Providing for Navigational Needs 433

Creating the navigational graph 434

...
Details
Erscheinungsjahr: 2020
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 800 S.
ISBN-13: 9781119660453
ISBN-10: 1119660459
Sprache: Englisch
Herstellernummer: 1W119660450
Einband: Kartoniert / Broschiert
Autor: Burd, Barry
Mueller, John Paul
Hersteller: John Wiley & Sons Inc
Maße: 236 x 187 x 48 mm
Von/Mit: Barry Burd (u. a.)
Erscheinungsdatum: 21.09.2020
Gewicht: 1,461 kg
Artikel-ID: 117497899
Über den Autor

Barry Burd, PhD, is a veteran author and educator. At the University of Illinois, he was five times elected to the university-wide List of Teachers Ranked as Excellent by their Students. He has written several books on Java and Android development. John Paul Mueller has produced 115 books and more than 600 articles on topics ranging from functional programming techniques to application development using C++.

Inhaltsverzeichnis

Introduction 1

How to Use This Book 1

Conventions Used in This Book 2

Foolish Assumptions 2

Icons Used in This Book 3

Beyond the Book 4

Where to Go from Here 4

Book 1: Getting Started with Android Application Development 5

Chapter 1: All about Android 7

The Consumer Perspective 8

The Versions of Android 9

The Developer Perspective 12

Java and Kotlin 12

XML 14

Linux 16

The Business Perspective 18

Chapter 2: Installing the Software Tools 19

Setting Up the Software 20

Considering the requirements 20

Downloading the software 21

Installing Android Studio 23

Installing offline tools 25

Launching the Android Studio IDE 28

In Windows 29

On a Mac 29

In Linux 30

In Chrome OS 30

Using the Android Studio Setup Wizard 30

Fattening Up the Android SDK 32

The more things stay the same, the more they change 32

Installing new versions (and older versions) of Android 33

Creating an Android virtual device 35

A third-party emulator 39

Chapter 3: Creating an Android App 43

Creating Your First App 43

Starting the IDE and creating your first app 45

Launching your first app 50

Running Your App 52

You Can Download All the Code 55

Troubleshooting Common IDE Errors 58

Error message: Failed to find target 58

Error running 'app': No target device found 58

Error message: Android Virtual Device may be incompatible with your configuration 58

You lose contact with the Android Debug Bridge (ADB) 59

You don't like whatever AVD opens automatically 59

The emulator stalls during startup 60

Error message: The user data image is used by another emulator 61

Error message: Unknown virtual device name 63

The emulator displays a "process isn't responding" dialog box 63

Changes to your app don't appear in the emulator 64

Testing Apps on a Real Device 64

Chapter 4: Examining a Basic Android App 67

A Project's Files 68

The [...] file 71

The onCreate() method 72

Using other templates 73

The res Branch 76

The res/drawable branch 77

The res/layout branch 77

The res/menu branch 78

The res/mipmap branch 79

The res/values branch 80

Other Files in an Android Project 82

The build.gradle file 82

The [...] file 85

The [...] file 87

The assets folder 89

The [...] archive 90

The APK file 91

What Did I Agree To? 93

What's in a name? 93

Choosing a language 95

Your app's API levels 95

Chapter 5: Conjuring and Embellishing an Android App 101

Dragging, Dropping, and Otherwise Tweaking an App 102

Creating the "look" 102

Coding the behavior 112

A Bit of Debugging 118

Try it! 118

Discovering the secrets of Logcat 123

Using the debugger 126

Chapter 6: Improving Your App 131

Improving the Layout 131

Changing the layout 132

Creating a reusable layout 139

Reusing a layout 142

Starting Another Activity 145

Localizing Your App 151

Responding to Check Box Events 155

Displaying Images 157

Sending in Your Order 162

Book 2: Android Background Material 167

Chapter 1: Using Android Studio 169

Good to Know versus Need to Know 170

Getting a Feel for the Big Picture 171

The main window 173

Viewing modes 179

The Designer tool 181

Discovering What You Can Do 184

Finding things 185

Fixing code 190

Refactoring 199

Chapter 2: Kotlin for Java Programmers 203

Using Kotlin or Java for Development 204

Defining the Java Issues That Kotlin Fixes 207

Improving control over null references 207

Removing raw data types 210

Using invariant arrays 210

Working with proper function types 212

Getting rid of the checked exceptions 213

Nothing's Perfect: Kotlin is Missing Features, Too 214

Considering primitive types that are not classes 214

Losing static members 214

Eliminating non-private fields 215

Reducing confusion by eliminating wildcard-types 216

Abandoning the ternary-operator a ? b : c 217

Looking at What Kotlin Adds to the Picture 218

Considering higher order functions and lambdas 218

Refining object orientation using extension functions 218

Relying on smart casts 219

Employing string templates 220

Understanding primary constructors 221

Implementing first-class delegation 221

Using ranges of values 223

Creating data classes 224

Overloading operators 224

Developing asynchronous code using coroutines 225

Chapter 3: Kotlin for Everyone 227

Moving from Development to Execution with Kotlin 228

What is a compiler? 228

Understanding native code compiler or interpreter issues 230

Considering the Android Runtime (ART) 231

Grasping Kotlin Code 235

Nearly everything begins with an expression 236

The Kotlin class 238

Classes and objects 239

Kotlin types 240

Performing casts 245

The Kotlin function 249

Objects and their constructors 252

Classes grow on trees 254

The Kotlin package 255

Considering Kotlin visibility rules 257

Defying your parent 258

Kotlin comments 259

Chapter 4: What Kotlin Does (and When) 261

Making Decisions (Kotlin if Statements) 261

Testing for equality 264

Choosing among many alternatives (Kotlin when statements) 266

Repeating Instructions Over and Over Again 269

Kotlin while statements 269

Kotlin do statements 271

Arrays in Kotlin 273

Kotlin's for statements 277

Looping using Kotlin recursion 281

Working with break and continue 283

Jumping Away from Trouble 284

Working with Kotlin Collections 286

Considering the collection types 287

Differentiating between read-only and mutable collections 289

Chapter 5: Object-Oriented Programming in Kotlin 291

Static Fields and Methods 291

Interfaces and Callbacks 294

Event handling and callbacks 299

An object remembers who created it 302

A less wordy way to implement an interface 303

Classes That Must (and Must Not) Be Extended 305

The need to override 306

Java's final classes 306

Kotlin's open classes 307

Kotlin extensions 307

Abstract classes 308

Inner Classes 310

Named inner classes 310

Anonymous inner classes 312

Chapter 6: Functional Programming in Kotlin 315

Defining Functional Programming 316

Differences from other programming paradigms 316

Understanding its goals 317

Understanding Pure and Impure Languages 318

Using the pure approach 318

Using the impure approach 320

Comparing the Functional Paradigm 320

Using Kotlin for Functional Programming Needs 322

Defining the Role of State 323

Using Recursion to Perform Calculations 324

Relying on standard recursion 324

Relying on tail recursion 326

Using Function Types 327

Understanding Function Literals 329

Lambda expressions 329

Anonymous functions 330

Defining the Function Types 331

Comprehensions 331

Receivers 332

Inline 334

Utility 335

Using Functional Programming for Android Apps 336

Chapter 7: A Look at XML 339

XML Isn't Ordinary Text 340

Of tags and elements 340

Other things you find in an XML document 348

What's in a Namespace? 350

The package attribute 353

The style attribute 354

Book 3: The Building Blocks 357

Chapter 1: Getting an Overview of Jetpack 359

Understanding the Benefits of Jetpack 360

Eliminating boilerplate code 360

Managing background tasks 361

Navigating between activities and fragments 362

Managing memory 364

Performing configuration changes 365

Considering the Jetpack Components 366

Foundation 367

Architecture 368

Behavior 370

UI 372

Getting an Overview of the AndroidX Package 373

Working with Lifecycle-Aware Components 374

Focusing on activities 375

Understanding events and states 376

Chapter 2: Building a Foundation for Your App 377

Working with Android KTX 378

Getting a feel for KTX features 378

Using KTX in your project 381

Considering the modules 382

Addressing Security Issues 389

Benchmarking Your Application 392

Removing barriers to correct results 393

Creating a test app 394

Profiling your app 397

Tracing your app 398

Checking for benchmarking module support 400

Benchmarking the app 401

Testing Application Functionality 403

Chapter 3: Creating an Architecture 405

Managing Application Activities 405

Defining an activity 406

Getting an overview of intent filters 407

Considering the activity lifecycle 407

Understanding the backstack 409

Working with fragments 412

Considering the fragment lifecycle 416

Seeing activities and fragments in action 417

Providing for Navigational Needs 433

Creating the navigational graph 434

...
Details
Erscheinungsjahr: 2020
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 800 S.
ISBN-13: 9781119660453
ISBN-10: 1119660459
Sprache: Englisch
Herstellernummer: 1W119660450
Einband: Kartoniert / Broschiert
Autor: Burd, Barry
Mueller, John Paul
Hersteller: John Wiley & Sons Inc
Maße: 236 x 187 x 48 mm
Von/Mit: Barry Burd (u. a.)
Erscheinungsdatum: 21.09.2020
Gewicht: 1,461 kg
Artikel-ID: 117497899
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