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An Introduction to Game Writing
A Workbook for Interactive Stories
Taschenbuch von Steve Ince
Sprache: Englisch

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Beschreibung
Learning anything new can be a daunting task, particularly a skill like game writing. Without the right approach, many of those who'd love to learn this thrilling way of telling stories can be put off before they begin.
This book takes away that daunting aspect by introducing the reader to the exciting nature of game writing in a step by step process that any person can pick up quickly.
Requiring no previous knowledge or outstanding English skills, the eager novice will learn to create interactive stories in next to no time.
Building on three decades of experience in the games industry and having run workshops for learners of all ages, the author will take you on a journey that may kick-start a lifelong passion for writing and telling stories in a new, stimulating and interactive way.
The first steps of any journey are always the hardest, but this book will help smooth the path.

Is this book for you?

If you've never written an interactive story in your life and would love to do so, this book is definitely for you!
If you love storytelling and have a million ideas flying around in your head all the time, then you should absolutely read this book.
If the idea of becoming a game writer is a dream you long to fulfil but have no idea where to start, reading this book will introduce you to the subject in a clear, easy-to-follow way.

Nothing in this book requires you to have any previous knowledge of game writing or development. Nor does it expect outstanding English or knowledge of literary devices.
All that's needed from you is a love of storytelling and a desire to tell your stories in an interactive way. You can be a young person or an adult, from any kind of background and with any range of interests.

This book IS for you.

For teachers, parents, school librarians, youth organisations, literacy groups, public libraries, etc. - this book will provide a fresh look at storytelling and writing, which will fire up those people you work with in a way they can directly relate to.
There are many opportunities to enhance the book by inserting lessons on spelling, grammar, sentence construction, etc. Also, you could devise your own themes and story ideas to fit in with those of other lessons. Interactive storytelling will only ever enhance these things.
Learning anything new can be a daunting task, particularly a skill like game writing. Without the right approach, many of those who'd love to learn this thrilling way of telling stories can be put off before they begin.
This book takes away that daunting aspect by introducing the reader to the exciting nature of game writing in a step by step process that any person can pick up quickly.
Requiring no previous knowledge or outstanding English skills, the eager novice will learn to create interactive stories in next to no time.
Building on three decades of experience in the games industry and having run workshops for learners of all ages, the author will take you on a journey that may kick-start a lifelong passion for writing and telling stories in a new, stimulating and interactive way.
The first steps of any journey are always the hardest, but this book will help smooth the path.

Is this book for you?

If you've never written an interactive story in your life and would love to do so, this book is definitely for you!
If you love storytelling and have a million ideas flying around in your head all the time, then you should absolutely read this book.
If the idea of becoming a game writer is a dream you long to fulfil but have no idea where to start, reading this book will introduce you to the subject in a clear, easy-to-follow way.

Nothing in this book requires you to have any previous knowledge of game writing or development. Nor does it expect outstanding English or knowledge of literary devices.
All that's needed from you is a love of storytelling and a desire to tell your stories in an interactive way. You can be a young person or an adult, from any kind of background and with any range of interests.

This book IS for you.

For teachers, parents, school librarians, youth organisations, literacy groups, public libraries, etc. - this book will provide a fresh look at storytelling and writing, which will fire up those people you work with in a way they can directly relate to.
There are many opportunities to enhance the book by inserting lessons on spelling, grammar, sentence construction, etc. Also, you could devise your own themes and story ideas to fit in with those of other lessons. Interactive storytelling will only ever enhance these things.
Über den Autor
Born and raised in Hull, Steve studied Astronomy and Astrophysics at Newcastle University before taking on jobs as varied as bingo hall management and metal refinery worker. At the age of thirty five he joined the games industry as an artist and has developed this creative career ever since, now working as a freelance writer, artist and game designer.During his eleven years with Revolution Software, Steve moved from artist to producer to writer-designer and it was in this last role that he gained a co-nomination for Excellence in Writing at the Game Developers Choice Awards 2004 for his work on Broken Sword: The Sleeping Dragon. The game was also awarded Game of the Year by The Independent newspaper and received three BAFTA nominations.Steve turned freelance in 2004, concentrating on game writing and design, and has worked for a wide variety of international developers and publishers, including Wizarbox, EA, CD Projekt Red, G5, Floodlight Games and Fishlabs.In 2006, Steve's book, Writing for Video Games was published by A&C Black and is still in print now. Recently he wrote and published the book, An Introduction to Game Writing.Steve wrote and designed the adventure game, So Blonde, and in 2008 it brought him another award nomination; this time for Best Video Game Script at the Writers' Guild of Great Britain Awards.Steve has also written and drawn a number of online comic strips involving adults, children and a variety of cute animals.Regularly invited to run game writing workshops and talk at numerous conferences and other events, both gaming-related and scriptwriting-related, Steve enjoys engaging with other writers and game developers. He is always on the lookout for new and exciting projects, too.A few years ago Steve held the post of the Videogames Chair of the Writers' Guild of Great Britain.He continues writing for games, but in recent years has also penned novels, a picture book and a number of screenplays. The short film, Payment, was made in 2016 by WriteDream Productions to some critical acclaim.
Details
Erscheinungsjahr: 2021
Genre: Spielen & Lernen
Rubrik: Kinder & Jugend
Medium: Taschenbuch
Seiten: 138
ISBN-13: 9781838223649
ISBN-10: 1838223649
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Ince, Steve
Hersteller: S-Eye
Maße: 229 x 152 x 8 mm
Von/Mit: Steve Ince
Erscheinungsdatum: 19.06.2021
Gewicht: 0,212 kg
preigu-id: 120274529
Über den Autor
Born and raised in Hull, Steve studied Astronomy and Astrophysics at Newcastle University before taking on jobs as varied as bingo hall management and metal refinery worker. At the age of thirty five he joined the games industry as an artist and has developed this creative career ever since, now working as a freelance writer, artist and game designer.During his eleven years with Revolution Software, Steve moved from artist to producer to writer-designer and it was in this last role that he gained a co-nomination for Excellence in Writing at the Game Developers Choice Awards 2004 for his work on Broken Sword: The Sleeping Dragon. The game was also awarded Game of the Year by The Independent newspaper and received three BAFTA nominations.Steve turned freelance in 2004, concentrating on game writing and design, and has worked for a wide variety of international developers and publishers, including Wizarbox, EA, CD Projekt Red, G5, Floodlight Games and Fishlabs.In 2006, Steve's book, Writing for Video Games was published by A&C Black and is still in print now. Recently he wrote and published the book, An Introduction to Game Writing.Steve wrote and designed the adventure game, So Blonde, and in 2008 it brought him another award nomination; this time for Best Video Game Script at the Writers' Guild of Great Britain Awards.Steve has also written and drawn a number of online comic strips involving adults, children and a variety of cute animals.Regularly invited to run game writing workshops and talk at numerous conferences and other events, both gaming-related and scriptwriting-related, Steve enjoys engaging with other writers and game developers. He is always on the lookout for new and exciting projects, too.A few years ago Steve held the post of the Videogames Chair of the Writers' Guild of Great Britain.He continues writing for games, but in recent years has also penned novels, a picture book and a number of screenplays. The short film, Payment, was made in 2016 by WriteDream Productions to some critical acclaim.
Details
Erscheinungsjahr: 2021
Genre: Spielen & Lernen
Rubrik: Kinder & Jugend
Medium: Taschenbuch
Seiten: 138
ISBN-13: 9781838223649
ISBN-10: 1838223649
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Ince, Steve
Hersteller: S-Eye
Maße: 229 x 152 x 8 mm
Von/Mit: Steve Ince
Erscheinungsdatum: 19.06.2021
Gewicht: 0,212 kg
preigu-id: 120274529
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