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Aesthetic Theory and the Video Game
Taschenbuch von Graeme Kirkpatrick
Sprache: Englisch

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Beschreibung
This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history.
This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history.
Über den Autor
Graeme Kirkpatrick is Senior Lecturer in Sociology at the University of Manchester.
Inhaltsverzeichnis
Acknowledgements
Introduction
1. The Aesthetic Approach
Why an aesthetic approach?
Play and form
Form, taste and society
Art and politics
Culture industry revisited
2. Ludology, Space and Time
From ergodicity to ludology
Gameness and its limits
Abstraction, virtual space and simulacra
The rhythm of suspended time
Ludology, narratology and aesthetics
3. Controller, Hand, Screen
Form, vision and matter
Hands and touch
The controller
Video game image
Embodied activity and culture
4. Games, Dance and Gender
Dance and art
Habitus and embodied play
Choreography in 'Mirror's Edge'
A dance aesthetic
Choreography and discourse
Aesthetics and gender
5. Meaning and Virtual Worlds
Fictional worldness
Neo-baroque entertainment culture
Form and fictional content
Death and allegory
Play and mourning
6. Political Aesthetics
Unit operations
Rhetoric and persuasion
Badiou's inaesthetics
The ludological truth-event
Dancing our way to where?
Index
Details
Erscheinungsjahr: 2011
Genre: Kunst
Rubrik: Kunst & Musik
Medium: Taschenbuch
Seiten: 256
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780719077180
ISBN-10: 0719077184
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Kirkpatrick, Graeme
Hersteller: Manchester University Press
Maße: 198 x 129 x 15 mm
Von/Mit: Graeme Kirkpatrick
Erscheinungsdatum: 31.08.2011
Gewicht: 0,276 kg
preigu-id: 107082440
Über den Autor
Graeme Kirkpatrick is Senior Lecturer in Sociology at the University of Manchester.
Inhaltsverzeichnis
Acknowledgements
Introduction
1. The Aesthetic Approach
Why an aesthetic approach?
Play and form
Form, taste and society
Art and politics
Culture industry revisited
2. Ludology, Space and Time
From ergodicity to ludology
Gameness and its limits
Abstraction, virtual space and simulacra
The rhythm of suspended time
Ludology, narratology and aesthetics
3. Controller, Hand, Screen
Form, vision and matter
Hands and touch
The controller
Video game image
Embodied activity and culture
4. Games, Dance and Gender
Dance and art
Habitus and embodied play
Choreography in 'Mirror's Edge'
A dance aesthetic
Choreography and discourse
Aesthetics and gender
5. Meaning and Virtual Worlds
Fictional worldness
Neo-baroque entertainment culture
Form and fictional content
Death and allegory
Play and mourning
6. Political Aesthetics
Unit operations
Rhetoric and persuasion
Badiou's inaesthetics
The ludological truth-event
Dancing our way to where?
Index
Details
Erscheinungsjahr: 2011
Genre: Kunst
Rubrik: Kunst & Musik
Medium: Taschenbuch
Seiten: 256
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780719077180
ISBN-10: 0719077184
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Kirkpatrick, Graeme
Hersteller: Manchester University Press
Maße: 198 x 129 x 15 mm
Von/Mit: Graeme Kirkpatrick
Erscheinungsdatum: 31.08.2011
Gewicht: 0,276 kg
preigu-id: 107082440
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