Zum Hauptinhalt springen
Dekorationsartikel gehören nicht zum Leistungsumfang.
AdvancED ActionScript 3.0 Animation
Taschenbuch von Keith Peters
Sprache: Englisch

36,37 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Aktuell nicht verfügbar

Kategorien:
Beschreibung
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.

AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.

AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.
Über den Autor
Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 ([...]), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.
Zusammenfassung

Follow up to Foundation ActionScript 3.0 Animation

Covers more advanced animation techniques alongside new features of the latest Flash Player 10

Written by renowned Flash author Keith Peters

Inhaltsverzeichnis
Advanced Collision Detection.- Steering Behaviors.- Isometric Projection.- Pathfinding.- Alternate Input: The Camera and Microphone.- Advanced Physics: Numerical Integration.- 3D In Flash 10.- Flash 10 Drawing API.- Pixel Bender.- Tween Engines.
Details
Erscheinungsjahr: 2008
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 472 S.
ISBN-13: 9781430216087
ISBN-10: 1430216085
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Peters, Keith
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 191 x 26 mm
Von/Mit: Keith Peters
Erscheinungsdatum: 25.12.2008
Gewicht: 0,881 kg
Artikel-ID: 101762307
Über den Autor
Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 ([...]), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.
Zusammenfassung

Follow up to Foundation ActionScript 3.0 Animation

Covers more advanced animation techniques alongside new features of the latest Flash Player 10

Written by renowned Flash author Keith Peters

Inhaltsverzeichnis
Advanced Collision Detection.- Steering Behaviors.- Isometric Projection.- Pathfinding.- Alternate Input: The Camera and Microphone.- Advanced Physics: Numerical Integration.- 3D In Flash 10.- Flash 10 Drawing API.- Pixel Bender.- Tween Engines.
Details
Erscheinungsjahr: 2008
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 472 S.
ISBN-13: 9781430216087
ISBN-10: 1430216085
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Peters, Keith
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 191 x 26 mm
Von/Mit: Keith Peters
Erscheinungsdatum: 25.12.2008
Gewicht: 0,881 kg
Artikel-ID: 101762307
Warnhinweis