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Beschreibung
This open access book presents a collection of papers focusing on current 3D research challenges in the domain of digital cultural heritage. 3D technologies find considerable use within the field of cultural heritage at the beginning of the 21st century, for example in the areas of data acquisition, modeling, archiving in local repositories, harvesting in digital libraries and their long-term preservation.

This volume put emphasis on a number of challenges facing 3D research in the 2D/3D digitization of tangible objects and their transformation to digital/virtual/memory twins; the interplay of geometry, semantics and the recovery and management of knowledge in digital cultural heritage; the handling of 3D data via the Cloud on the Internet and mobile devices; the presentation of cultural heritage content in 3D to the general public; and the 3D reproduction of cultural heritage objects from virtual to real.
This open access book presents a collection of papers focusing on current 3D research challenges in the domain of digital cultural heritage. 3D technologies find considerable use within the field of cultural heritage at the beginning of the 21st century, for example in the areas of data acquisition, modeling, archiving in local repositories, harvesting in digital libraries and their long-term preservation.

This volume put emphasis on a number of challenges facing 3D research in the 2D/3D digitization of tangible objects and their transformation to digital/virtual/memory twins; the interplay of geometry, semantics and the recovery and management of knowledge in digital cultural heritage; the handling of 3D data via the Cloud on the Internet and mobile devices; the presentation of cultural heritage content in 3D to the general public; and the 3D reproduction of cultural heritage objects from virtual to real.
Zusammenfassung

This book is open access, which means that you have free and unlimited access

Explores 3D technologies used in the domain of cultural heritage

Originates from a unique study on 3D digitisation of tangible cultural heritage

Study launched by the European Commission

Inhaltsverzeichnis
The Complexity and Quality in 3D Digitisation of the Past: Challenges and Risks Towards sustainable digitization.- Technology solutions for complex and challenging survey projects.- Evolving Standards in Digital Cultural Heritage - Developing a IIIF 3D Technical Specification.- The Quality in 3D Acquisition of Cultural Heritage Assets: Challenges and Risks.- How to measure Quality Models? Digitization into Informative Models Re-Use.- The Holistic Documentation of movable cultural heritage objects - the case of the Antikythera Mechanism.- "Digital Documentation of Reflective Objects: A cross-polarised photogrammetry workflow for complex materials".
Details
Erscheinungsjahr: 2023
Genre: Informatik, Mathematik, Medizin, Naturwissenschaften, Technik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Reihe: Lecture Notes in Computer Science
Inhalt: viii
157 S.
5 s/w Illustr.
114 farbige Illustr.
157 p. 119 illus.
114 illus. in color.
ISBN-13: 9783031355929
ISBN-10: 303135592X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Ioannides, Marinos
Patias, Petros
Herausgeber: Marinos Ioannides/Petros Patias
Auflage: 1st edition 2023
Hersteller: Springer
Springer International Publishing AG
Lecture Notes in Computer Science
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 235 x 155 x 10 mm
Von/Mit: Marinos Ioannides (u. a.)
Erscheinungsdatum: 01.11.2023
Gewicht: 0,265 kg
Artikel-ID: 126937462

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