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3D Math Primer for Graphics and Game Development
Buch von Fletcher Dunn (u. a.)
Sprache: Englisch

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Beschreibung
Rev. ed. of: 3D math primer for graphics and game development.
Rev. ed. of: 3D math primer for graphics and game development.
Über den Autor

Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for the Walt Disney Company at Wideload Games in Chicago, where he was the lead programmer for Disney Guilty Party, which won IGN's Family Game of the Year at E3 2010. He is currently a developer at Valve Software in Bellevue, Washington.

Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. Dr. Parberry has more than a quarter century of experience in research and teaching and is nationally known as one of the pioneers of game programming in higher education.

Inhaltsverzeichnis

Cartesian Coordinate Systems. Vectors. Multiple Coordinate Spaces. Introduction to Matrices. Matrices and Linear Transformations. More on Matrices. Polar Coordinate Systems. Rotation in Three Dimensions. Geometric Primitives. Mathematical Topics from 3D Graphics. Mechanics 1: Linear Kinematics and Calculus. Mechanics 2: Linear and Rotational Dynamics. Curves in 3D. Afterword. Appendices. Bibliography. Index.

Details
Erscheinungsjahr: 2011
Fachbereich: Grundlagen
Genre: Mathematik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9781568817231
ISBN-10: 1568817231
Sprache: Englisch
Einband: Gebunden
Autor: Dunn, Fletcher
Parberry, Ian
Auflage: 2nd edition
Hersteller: CRC Press
Maße: 243 x 203 x 41 mm
Von/Mit: Fletcher Dunn (u. a.)
Erscheinungsdatum: 02.11.2011
Gewicht: 1,884 kg
Artikel-ID: 107148448
Über den Autor

Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for the Walt Disney Company at Wideload Games in Chicago, where he was the lead programmer for Disney Guilty Party, which won IGN's Family Game of the Year at E3 2010. He is currently a developer at Valve Software in Bellevue, Washington.

Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. Dr. Parberry has more than a quarter century of experience in research and teaching and is nationally known as one of the pioneers of game programming in higher education.

Inhaltsverzeichnis

Cartesian Coordinate Systems. Vectors. Multiple Coordinate Spaces. Introduction to Matrices. Matrices and Linear Transformations. More on Matrices. Polar Coordinate Systems. Rotation in Three Dimensions. Geometric Primitives. Mathematical Topics from 3D Graphics. Mechanics 1: Linear Kinematics and Calculus. Mechanics 2: Linear and Rotational Dynamics. Curves in 3D. Afterword. Appendices. Bibliography. Index.

Details
Erscheinungsjahr: 2011
Fachbereich: Grundlagen
Genre: Mathematik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9781568817231
ISBN-10: 1568817231
Sprache: Englisch
Einband: Gebunden
Autor: Dunn, Fletcher
Parberry, Ian
Auflage: 2nd edition
Hersteller: CRC Press
Maße: 243 x 203 x 41 mm
Von/Mit: Fletcher Dunn (u. a.)
Erscheinungsdatum: 02.11.2011
Gewicht: 1,884 kg
Artikel-ID: 107148448
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